gameServer/NetRoutines.hs
author unc0rr
Sun, 25 Nov 2012 22:17:11 +0400
branchflibqtfrontend
changeset 8103 c247346d296f
parent 7766 98edc0724a28
child 8242 6735a8ce1946
permissions -rw-r--r--
Convert HWTeam to be a wrapper to flib_team

{-# LANGUAGE ScopedTypeVariables, OverloadedStrings #-}
module NetRoutines where

import Network.Socket
import Control.Concurrent.Chan
import Data.Time
import Control.Monad
import Data.Unique
-----------------------------
import CoreTypes
import Utils
import RoomsAndClients

acceptLoop :: Socket -> Chan CoreMessage -> IO ()
acceptLoop servSock chan = forever $
        do
        (sock, sockAddr) <- Network.Socket.accept servSock

        clientHost <- sockAddr2String sockAddr

        currentTime <- getCurrentTime

        sendChan' <- newChan

        uid <- newUnique

        let newClient =
                (ClientInfo
                    uid
                    sendChan'
                    sock
                    clientHost
                    currentTime
                    ""
                    ""
                    False
                    0
                    lobbyId
                    0
                    False
                    False
                    False
                    False
                    Nothing
                    0
                    )

        writeChan chan $ Accept newClient
        return ()