I'm not saying this fixes anything, I'm just hoping it inspires Tiy to take an interest in the theme. (removes the background water effect that just wasn't working, puts in new spray objects including removing the copyrighted one, tries for a sand that doesn't look like sandpaper)
/*
** $Id: ltm.h,v 2.6.1.1 2007/12/27 13:02:25 roberto Exp $
** Tag methods
** See Copyright Notice in lua.h
*/
#ifndef ltm_h
#define ltm_h
#include "lobject.h"
/*
* WARNING: if you change the order of this enumeration,
* grep "ORDER TM"
*/
typedef enum {
TM_INDEX,
TM_NEWINDEX,
TM_GC,
TM_MODE,
TM_EQ, /* last tag method with `fast' access */
TM_ADD,
TM_SUB,
TM_MUL,
TM_DIV,
TM_MOD,
TM_POW,
TM_UNM,
TM_LEN,
TM_LT,
TM_LE,
TM_CONCAT,
TM_CALL,
TM_N /* number of elements in the enum */
} TMS;
#define gfasttm(g,et,e) ((et) == NULL ? NULL : \
((et)->flags & (1u<<(e))) ? NULL : luaT_gettm(et, e, (g)->tmname[e]))
#define fasttm(l,et,e) gfasttm(G(l), et, e)
LUAI_DATA const char *const luaT_typenames[];
LUAI_FUNC const TValue *luaT_gettm (Table *events, TMS event, TString *ename);
LUAI_FUNC const TValue *luaT_gettmbyobj (lua_State *L, const TValue *o,
TMS event);
LUAI_FUNC void luaT_init (lua_State *L);
#endif