Fix rotatemask (hedgehog info) key toggling team bars instead of changing hedgehog tags
Pressing rotatemask toggled the team bars, but it was clearly indicatd
otherwise in the controls menu. To change hog tags, you must have pressed
rotatemask+precise which is not what users expect.
New behaviour:
- rotatemask changes hog tags
- rotatemask+precise toggles team bars
<!doctype html>
<html>
<head>
<title>Hedgewars Theme Editor</title>
<script type="text/javascript">
var sky, clouds, horizont, water, land, border;
var skyColor, waterTopColor, waterBottomColor;
var elements = 7;
var landArray;
function landFunction(x){
return 384 - 192 * Math.sin(x * Math.PI/512);
}
function tryToDraw(){
if (--elements <= 0) {
draw();
}
}
function load(){
var canvas = document.getElementById('preview');
if (canvas.getContext){
var ctx = canvas.getContext('2d');
ctx.fillStyle = '#0b294b';
ctx.fillRect(0, 0, 512, 384);
ctx.font = "40pt Arial";
ctx.fillStyle = '#2b7bd5';
ctx.fillText('Loading Images...', 32, 212);
}
sky = new Image();
sky.onload = tryToDraw;
sky.src = 'http://hedgewars.googlecode.com/hg/share/hedgewars/Data/Themes/Nature/Sky.png';
clouds = new Image();
clouds.onload = tryToDraw;
clouds.src = 'http://hedgewars.googlecode.com/hg/share/hedgewars/Data/Graphics/Clouds.png';
horizont = new Image();
horizont.onload = tryToDraw;
horizont.src = 'http://hedgewars.googlecode.com/hg/share/hedgewars/Data/Themes/Nature/horizont.png';
land = new Image();
land.onload = tryToDraw;
land.src = 'http://hedgewars.googlecode.com/hg/share/hedgewars/Data/Themes/Nature/LandTex.png';
border = new Image();
border.onload = tryToDraw;
border.src = 'http://hedgewars.googlecode.com/hg/share/hedgewars/Data/Themes/Nature/Border.png';
water = new Image();
water.onload = tryToDraw;
water.src = 'http://hedgewars.googlecode.com/hg/share/hedgewars/Data/Graphics/BlueWater.png';
landArray = new Array(512);
for (var x = 0; x < landArray.length; x++)
landArray[x] = landFunction(x);
skyColor = '#131252';
document.getElementById('skyColor').value = skyColor;
waterTopColor = '#555C9D';
document.getElementById('waterTopColor').value = waterTopColor;
waterBottomColor = '#343C7D';
document.getElementById('waterBottomColor').value = waterBottomColor;
tryToDraw();
}
function draw(){
var canvas = document.getElementById('preview');
if (canvas.getContext){
var ctx = canvas.getContext('2d');
ctx.fillStyle = skyColor;
ctx.fillRect(0, 0, 512, 384);
ctx.drawImage(sky, 0, 64, 512, 256);
for (var i = 0; i < 4; i++)
ctx.drawImage(clouds, 0, i * 128, 256, 128, i * 128, 64, 128, 64);
ctx.drawImage(horizont, 0, 192, 512, 128);
ctx.save();
ctx.beginPath();
ctx.moveTo(0, 384);
for (var x = 0; x < landArray.length; x++)
ctx.lineTo(x, landArray[x]);
ctx.clip();
for (var i = 0; i < 2; i++)
for (var k = 0; k < 2; k++)
ctx.drawImage(land, i * 320, k * 240, 320, 240);
ctx.restore();
var k = 0;
for (var x = 0; x < landArray.length; x++) {
if (++k == 64)
k = 0;
ctx.drawImage(border, k, 0, 2, 16, x, landArray[x] - 4, 1, 8);
}
var gradient = ctx.createLinearGradient(0, 320, 0, 384);
gradient.addColorStop(0, waterTopColor);
gradient.addColorStop(1, waterBottomColor);
ctx.fillStyle = gradient;
ctx.fillRect(0, 320, 512, 384);
for (var i = 0; i < 8; i++)
ctx.drawImage(water, i * 64, 308, 64, 24);
}
}
</script>
<style type="text/css">
canvas { border: 1px solid black; }
</style>
</head>
<body onload="load();">
<h1>Hedgewars Theme editor</h1>
<canvas id="preview" width="512" height="384">Sorry, your browser does not support Canvas.</canvas><br>
<table>
<tr><td>Sky:</td><td>
<input id="sky" type="file" accept="image/png" onchange="sky.src = window.URL.createObjectURL(this.files[0])"></input>
</td></tr>
<tr><td>Sky Color:</td><td>
<input id="skyColor" type="color" onchange="skyColor = this.value; draw()"></input>
</td></tr>
<tr><td>Clouds:</td><td>
<input id="clouds" type="file" accept="image/png" onchange="clouds.src = window.URL.createObjectURL(this.files[0])"></input>
</td></tr>
<tr><td>Horizont:</td><td>
<input id="horizont" type="file" accept="image/png" onchange="horizont.src = window.URL.createObjectURL(this.files[0])"></input>
</td></tr>
<tr><td>Land:</td><td>
<input id="land" type="file" accept="image/png" onchange="land.src = window.URL.createObjectURL(this.files[0])"></input>
</td></tr>
<tr><td>Border:</td><td>
<input id="border" type="file" accept="image/png" onchange="border.src = window.URL.createObjectURL(this.files[0])"></input>
</td></tr>
<tr><td>Water:</td><td>
<input id="water" type="file" accept="image/png" onchange="water.src = window.URL.createObjectURL(this.files[0])"></input>
</td></tr>
<tr><td>Water Top Color:</td><td>
<input id="waterTopColor" type="color" onchange="waterTopColor = this.value; draw()"></input>
</td></tr>
<tr><td>Water Bottom Color:</td><td>
<input id="waterBottomColor" type="color" onchange="waterBottomColor = this.value; draw()"></input>
</td></tr>
</table>
</body>
</html>