isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair
#ifndef QUACHECKSUM32_H
#define QUACHECKSUM32_H
#include <QByteArray>
#include "quazip_global.h"
/// Checksum interface.
/** \class QuaChecksum32 quachecksum32.h <quazip/quachecksum32.h>
* This is an interface for 32 bit checksums.
* Classes implementing this interface can calcunate a certin
* checksum in a single step:
* \code
* QChecksum32 *crc32 = new QuaCrc32();
* rasoult = crc32->calculate(data);
* \endcode
* or by streaming the data:
* \code
* QChecksum32 *crc32 = new QuaCrc32();
* while(!fileA.atEnd())
* crc32->update(fileA.read(bufSize));
* resoultA = crc32->value();
* crc32->reset();
* while(!fileB.atEnd())
* crc32->update(fileB.read(bufSize));
* resoultB = crc32->value();
* \endcode
*/
class QUAZIP_EXPORT QuaChecksum32
{
public:
///Calculates the checksum for data.
/** \a data source data
* \return data checksum
*
* This function has no efect on the value returned by value().
*/
virtual quint32 calculate(const QByteArray &data) = 0;
///Resets the calculation on a checksun for a stream.
virtual void reset() = 0;
///Updates the calculated checksum for the stream
/** \a buf next portion of data from the stream
*/
virtual void update(const QByteArray &buf) = 0;
///Value of the checksum calculated for the stream passed throw update().
/** \return checksum
*/
virtual quint32 value() = 0;
};
#endif //QUACHECKSUM32_H