isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair
//
// Prefix header for all source files of the 'CocoaTouchStaticLibrary' target in the 'CocoaTouchStaticLibrary' project.
//
#ifdef __OBJC__
#import <Foundation/Foundation.h>
#endif