QTfrontend/pagenetgame.cpp
author Xeli
Fri, 16 Sep 2011 20:39:14 +0200
branchhedgeroid
changeset 5938 c186c454779d
parent 5204 e1a5f4d5d86a
child 5960 74bc72746bec
permissions -rw-r--r--
isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2006-2011 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#include <QGridLayout>
#include <QPushButton>
#include <QAction>
#include <QMenu>
#include <QMessageBox>

#include "pagenetgame.h"
#include "gamecfgwidget.h"
#include "teamselect.h"
#include "chatwidget.h"

PageNetGame::PageNetGame(QWidget* parent, QSettings * gameSettings, SDLInteraction * sdli) : AbstractPage(parent)
{
    QGridLayout * pageLayout = new QGridLayout(this);
    pageLayout->setSizeConstraint(QLayout::SetMinimumSize);
    //pageLayout->setSpacing(1);
    pageLayout->setColumnStretch(0, 50);
    pageLayout->setColumnStretch(1, 50);

    // chatwidget
    pChatWidget = new HWChatWidget(this, gameSettings, sdli, true);
    pChatWidget->setShowReady(true); // show status bulbs by default
    pChatWidget->setShowFollow(false); // don't show follow in nicks' context menus
    pageLayout->addWidget(pChatWidget, 2, 0, 1, 2);
    pageLayout->setRowStretch(1, 100);

    pGameCFG = new GameCFGWidget(this);
    pageLayout->addWidget(pGameCFG, 0, 0);

    QPushButton * btnSetup = new QPushButton(this);
    btnSetup->setText(QPushButton::tr("Setup"));
    connect(btnSetup, SIGNAL(clicked()), this, SIGNAL(SetupClicked()));
    pageLayout->addWidget(btnSetup, 1, 0);

    pNetTeamsWidget = new TeamSelWidget(this);
    pNetTeamsWidget->setAcceptOuter(true);
    pageLayout->addWidget(pNetTeamsWidget, 0, 1, 2, 1);


    QHBoxLayout * bottomLayout = new QHBoxLayout;
    pageLayout->addLayout(bottomLayout, 4, 0, 1, 2);

    BtnBack = addButton(":/res/Exit.png", bottomLayout, 0, true);

    leRoomName = new QLineEdit(this);
    leRoomName->setMaxLength(60);
    leRoomName->setMinimumWidth(200);
    leRoomName->setMaximumWidth(400);
    bottomLayout->addWidget(leRoomName, 8,0);
    BtnUpdate = addButton(QAction::tr("Update"), bottomLayout, 1, false);

    BtnGo = new QPushButton(this);
    BtnGo->setToolTip(QPushButton::tr("Ready"));
    BtnGo->setIcon(QIcon(":/res/lightbulb_off.png"));
    BtnGo->setIconSize(QSize(25, 34));
    BtnGo->setMinimumWidth(50);
    BtnGo->setMinimumHeight(50);
    bottomLayout->addWidget(BtnGo, 4);


    BtnMaster = addButton(tr("Control"), bottomLayout, 2);
    QMenu * menu = new QMenu(BtnMaster);
    restrictJoins = new QAction(QAction::tr("Restrict Joins"), menu);
    restrictJoins->setCheckable(true);
    restrictTeamAdds = new QAction(QAction::tr("Restrict Team Additions"), menu);
    restrictTeamAdds->setCheckable(true);
    //menu->addAction(startGame);
    menu->addAction(restrictJoins);
    menu->addAction(restrictTeamAdds);

    BtnMaster->setMenu(menu);

    BtnStart = addButton(QAction::tr("Start"), bottomLayout, 3);

    bottomLayout->insertStretch(3, 100);

    connect(BtnUpdate, SIGNAL(clicked()), this, SLOT(onUpdateClick()));
}

void PageNetGame::setReadyStatus(bool isReady)
{
    if(isReady)
        BtnGo->setIcon(QIcon(":/res/lightbulb_on.png"));
    else
        BtnGo->setIcon(QIcon(":/res/lightbulb_off.png"));
}

void PageNetGame::onUpdateClick()
{
    if (leRoomName->text().size())
        emit askForUpdateRoomName(leRoomName->text());
    else
        QMessageBox::critical(this,
                tr("Error"),
                tr("Please enter room name"),
                tr("OK"));
}

void PageNetGame::setMasterMode(bool isMaster)
{
    BtnMaster->setVisible(isMaster);
    BtnStart->setVisible(isMaster);
    BtnUpdate->setVisible(isMaster);
    leRoomName->setVisible(isMaster);
}