isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2007 Igor Ulyanov <iulyanov@gmail.com>
* Copyright (c) 2007-2011 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef _NET_UDPWIDGET_INCLUDED
#define _NET_UDPWIDGET_INCLUDED
#include "netserverslist.h"
class QUdpSocket;
class HWNetUdpModel : public HWNetServersModel
{
Q_OBJECT
public:
HWNetUdpModel(QObject *parent = 0);
QVariant data(const QModelIndex &index, int role) const;
public slots:
void updateList();
private slots:
void onClientRead();
private:
QUdpSocket* pUdpSocket;
};
#endif // _NET_UDPWIDGET_INCLUDED