isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2007 Igor Ulyanov <iulyanov@gmail.com>
* Copyright (c) 2007-2011 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include <QUdpSocket>
#include "netudpwidget.h"
HWNetUdpModel::HWNetUdpModel(QObject* parent) :
HWNetServersModel(parent)
{
pUdpSocket = new QUdpSocket(this);
pUdpSocket->bind();
connect(pUdpSocket, SIGNAL(readyRead()), this, SLOT(onClientRead()));
}
void HWNetUdpModel::updateList()
{
games.clear();
reset();
pUdpSocket->writeDatagram("hedgewars client", QHostAddress::Broadcast, 46631);
}
void HWNetUdpModel::onClientRead()
{
while (pUdpSocket->hasPendingDatagrams()) {
QByteArray datagram;
datagram.resize(pUdpSocket->pendingDatagramSize());
QHostAddress clientAddr;
quint16 clientPort;
pUdpSocket->readDatagram(datagram.data(), datagram.size(), &clientAddr, &clientPort);
QString packet = QString::fromUtf8(datagram.data());
if(packet.startsWith("hedgewars server")) {
QStringList sl;
sl << packet.remove(0, 17) << clientAddr.toString() << "46631";
games.append(sl);
}
}
reset();
}
QVariant HWNetUdpModel::data(const QModelIndex &index,
int role) const
{
if (!index.isValid() || index.row() < 0
|| index.row() >= games.size()
|| role != Qt::DisplayRole)
return QVariant();
return games[index.row()][index.column()];
}