isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2009 Martin Minarik <ttsmj@pokec.sk>
* Copyright (c) 2009-2011 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include <QFile>
#include <QTextStream>
#include <QStringList>
#include <QLineEdit>
#include "namegen.h"
#include "hwform.h"
#include "hwconsts.h"
HWNamegen::HWNamegen() :
TypesAvliable(false)
{
TypesLoad();
}
HWNamegen::~HWNamegen()
{
}
void HWNamegen::TeamRandomName(HWTeam*& team, const int HedgehogNumber)
{
RandomNameByHat(team, HedgehogNumber);
}
void HWNamegen::TeamRandomNames(HWTeam*& team, const bool changeteamname)
{
if ((TypesHatnames.size() > 0) && TypesAvliable){
int kind = (rand()%(TypesHatnames.size()));
if (changeteamname){
if (TypesTeamnames[kind].size() > 0){
team->TeamName = TypesTeamnames[kind][rand()%(TypesTeamnames[kind].size())];
}
team->Grave = GetRandomGrave();
team->Fort = GetRandomFort();
team->Voicepack = "Default";
}
//give each hedgehog a random name:
//TODO: load the dictionary only once! (right now it's loaded once for each hedgehog)
for(int i = 0; i < 8; i++)
{
if ((TypesHatnames[kind].size()) > 0){
team->Hedgehogs[i].Hat = TypesHatnames[kind][rand()%(TypesHatnames[kind].size())];
}
RandomNameByHat(team,i);
}
}
}
void HWNamegen::RandomNameByHat(HWTeam*& team, const int HedgehogNumber)
{
QStringList Dictionaries;
HatCfgLoad(team->Hedgehogs[HedgehogNumber].Hat,Dictionaries);
QStringList Dictionary;
DictLoad(Dictionaries[rand()%(Dictionaries.size())],Dictionary);
team->Hedgehogs[HedgehogNumber].Name = Dictionary[rand()%(Dictionary.size())];
}
void HWNamegen::DictLoad(const QString filename, QStringList &list)
{
list.clear();
QFile file;
file.setFileName(QString("%1/Data/Names/%2.txt").arg(cfgdir->absolutePath()).arg(filename));
if (!file.exists()) file.setFileName(QString("%1/Names/%2.txt").arg(datadir->absolutePath()).arg(filename));
if (file.open(QIODevice::ReadOnly | QIODevice::Text))
{
QTextStream in(&file);
while (!in.atEnd()) {
QString line = in.readLine();
if(line != QString(""))
{list.append(line);}
}
}
if (list.size()==0)
list.append(filename);
}
void HWNamegen::HatCfgLoad(const QString hatname, QStringList &list)
{
list.clear();
QFile file;
file.setFileName(QString("%1/Data/Names/%2.cfg").arg(cfgdir->absolutePath()).arg(hatname));
if (!file.exists()) file.setFileName(QString("%1/Names/%2.cfg").arg(datadir->absolutePath()).arg(hatname));
if (file.open(QIODevice::ReadOnly | QIODevice::Text))
{
QTextStream in(&file);
while (!in.atEnd()) {
QString line = in.readLine();
if(line != QString(""))
{list.append(line);}
}
}
if (list.size()==0)
list.append(QString("generic"));
}
void HWNamegen::TypesLoad()
{
QFile file;
file.setFileName(QString("%1/Data/Names/types.ini").arg(cfgdir->absolutePath()));
if (!file.exists()) file.setFileName(QString("%1/Names/types.ini").arg(datadir->absolutePath()));
if (!file.open(QIODevice::ReadOnly | QIODevice::Text))
{TypesAvliable = FALSE; return;}
int counter = 0; //counter starts with 0 (teamnames mode)
TypesTeamnames.append(QStringList());
TypesHatnames.append(QStringList());
QTextStream in(&file);
while (!in.atEnd()) {
QString line = in.readLine();
if (line == QString("#####")){
counter++; //toggle mode (teamnames || hats)
if ((counter%2) == 0){
TypesTeamnames.append(QStringList());
TypesHatnames.append(QStringList());
}
} else if ((line == QString("*****")) || (line == QString("*END*"))){
TypesAvliable = TRUE; return; // bye bye
} else {
if ((counter%2) == 0){ // even => teamnames mode
TypesTeamnames[(counter/2)].append(line);
} else { // odd => hats mode
TypesHatnames[((counter-1)/2)].append(line);
}
}
// Types.append(line);
}
TypesAvliable = TRUE;
return;
}
QString HWNamegen::GetRandomGrave()
{
QStringList Graves;
//list all available Graves
QDir tmpdir;
tmpdir.cd(cfgdir->absolutePath());
tmpdir.cd("Data/Graphics/Graves");
tmpdir.setFilter(QDir::Files);
Graves.append(tmpdir.entryList(QStringList("*.png")).replaceInStrings(QRegExp("^(.*)\\.png"), "\\1"));
tmpdir.cd(datadir->absolutePath());
tmpdir.cd("Graphics/Graves");
tmpdir.setFilter(QDir::Files);
QStringList tmpList = tmpdir.entryList(QStringList("*.png")).replaceInStrings(QRegExp("^(.*)\\.png"), "\\1");
for (QStringList::Iterator it = tmpList.begin(); it != tmpList.end(); ++it)
if (!Graves.contains(*it,Qt::CaseInsensitive)) Graves.append(*it);
if(Graves.size()==0)
{
//do some serious error handling
return "Error";
}
//pick a random grave
return Graves[rand()%(Graves.size())];
}
QString HWNamegen::GetRandomFort()
{
QStringList Forts;
//list all available Forts
QDir tmpdir;
tmpdir.cd(datadir->absolutePath());
tmpdir.cd("Forts");
tmpdir.setFilter(QDir::Files);
Forts.append(tmpdir.entryList(QStringList("*L.png")).replaceInStrings(QRegExp("^(.*)L\\.png"), "\\1"));
if(Forts.size()==0)
{
//do some serious error handling
return "Error";
}
//pick a random fort
return Forts[rand()%(Forts.size())];
}