isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2007-2011 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include "hwconsts.h"
QString * cProtoVer = new QString("${HEDGEWARS_PROTO_VER}");
QString * cDataDir = new QString("${HEDGEWARS_DATADIR}");
QString * cConfigDir = new QString("");
QString * cVersionString = new QString("${HEDGEWARS_VERSION}${HGCHANGED}");
QDir * bindir = new QDir("${HEDGEWARS_BINDIR}");
QDir * cfgdir = new QDir();
QDir * datadir = new QDir();
ThemesModel * themesModel;
QStringList * mapList;
QStringList * scriptList;
bool custom_config = false;
bool custom_data = false;
int cMaxTeams = 8;
int cMinServerVersion = 0;
QString * cDefaultAmmoStore = new QString( AMMOLINE_DEFAULT_QT AMMOLINE_DEFAULT_PROB
AMMOLINE_DEFAULT_DELAY AMMOLINE_DEFAULT_CRATE );
int cAmmoNumber = cDefaultAmmoStore->size() / 4;
QList< QPair<QString, QString> > cDefaultAmmos =
QList< QPair<QString, QString> >()
<< qMakePair(QString("Default"), *cDefaultAmmoStore)
<< qMakePair(QString("Crazy"), QString(
AMMOLINE_CRAZY_QT AMMOLINE_CRAZY_PROB
AMMOLINE_CRAZY_DELAY AMMOLINE_CRAZY_CRATE ))
<< qMakePair(QString("Pro Mode"), QString(
AMMOLINE_PROMODE_QT AMMOLINE_PROMODE_PROB
AMMOLINE_PROMODE_DELAY AMMOLINE_PROMODE_CRATE ))
<< qMakePair(QString("Shoppa"), QString(
AMMOLINE_SHOPPA_QT AMMOLINE_SHOPPA_PROB
AMMOLINE_SHOPPA_DELAY AMMOLINE_SHOPPA_CRATE ))
<< qMakePair(QString("Clean Slate"), QString(
AMMOLINE_CLEAN_QT AMMOLINE_CLEAN_PROB
AMMOLINE_CLEAN_DELAY AMMOLINE_CLEAN_CRATE ))
<< qMakePair(QString("Minefield"), QString(
AMMOLINE_MINES_QT AMMOLINE_MINES_PROB
AMMOLINE_MINES_DELAY AMMOLINE_MINES_CRATE ))
<< qMakePair(QString("Thinking with Portals"), QString(
AMMOLINE_PORTALS_QT AMMOLINE_PORTALS_PROB
AMMOLINE_PORTALS_DELAY AMMOLINE_PORTALS_CRATE ))
;
unsigned int colors[] = HW_TEAMCOLOR_ARRAY;
QString * netHost = new QString();
quint16 netPort = NETGAME_DEFAULT_PORT;
bool haveServer = ${HAVE_NETSERVER};
bool isDevBuild = ${HW_DEV};