isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006-2007 Igor Ulyanov <iulyanov@gmail.com>
* Copyright (c) 2007-2011 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include <QResizeEvent>
#include <QCoreApplication>
#include <QPalette>
#include "frameTeam.h"
#include "teamselhelper.h"
#include "hwconsts.h"
FrameTeams::FrameTeams(QWidget* parent) :
QFrame(parent), maxHedgehogsPerGame(48), overallHedgehogs(0), mainLayout(this), nonInteractive(false)
{
QPalette newPalette = palette();
newPalette.setColor(QPalette::Window, QColor(0x00, 0x00, 0x00));
setPalette(newPalette);
setAutoFillBackground(true);
mainLayout.setSpacing(1);
mainLayout.setContentsMargins(4, 4, 4, 4);
int i = 0;
while(colors[i] != 0)
availableColors.push_back(QColor(colors[i++]));
resetColors();
}
void FrameTeams::setInteractivity(bool interactive)
{
nonInteractive = !interactive;
for(tmapTeamToWidget::iterator it=teamToWidget.begin(); it!=teamToWidget.end(); ++it) {
TeamShowWidget* pts = dynamic_cast<TeamShowWidget*>(it.value());
if(!pts) throw;
pts->setInteractivity(interactive);
}
}
void FrameTeams::resetColors()
{
currentColor=availableColors.end() - 1; // ensure next color is the first one
}
QColor FrameTeams::getNextColor() const
{
QList<QColor>::ConstIterator nextColor=currentColor;
++nextColor;
if (nextColor==availableColors.end()) nextColor=availableColors.begin();
return *nextColor;
}
void FrameTeams::addTeam(HWTeam team, bool willPlay)
{
TeamShowWidget* pTeamShowWidget = new TeamShowWidget(team, willPlay, this);
if(nonInteractive) pTeamShowWidget->setInteractivity(false);
// int hght=teamToWidget.empty() ? 0 : teamToWidget.begin()->second->size().height();
mainLayout.addWidget(pTeamShowWidget);
teamToWidget.insert(team, pTeamShowWidget);
QResizeEvent* pevent=new QResizeEvent(parentWidget()->size(), parentWidget()->size());
QCoreApplication::postEvent(parentWidget(), pevent);
}
void FrameTeams::removeTeam(HWTeam team)
{
tmapTeamToWidget::iterator it=teamToWidget.find(team);
if(it==teamToWidget.end()) return;
mainLayout.removeWidget(it.value());
it.value()->deleteLater();
teamToWidget.erase(it);
}
void FrameTeams::resetTeams()
{
for(tmapTeamToWidget::iterator it=teamToWidget.begin(); it!=teamToWidget.end(); ) {
mainLayout.removeWidget(it.value());
it.value()->deleteLater();
teamToWidget.erase(it++);
}
}
void FrameTeams::setHHNum(const HWTeam& team)
{
TeamShowWidget* pTeamShowWidget = dynamic_cast<TeamShowWidget*>(getTeamWidget(team));
if(!pTeamShowWidget) return;
pTeamShowWidget->setHHNum(team.numHedgehogs);
}
void FrameTeams::setTeamColor(const HWTeam& team)
{
TeamShowWidget* pTeamShowWidget = dynamic_cast<TeamShowWidget*>(getTeamWidget(team));
if(!pTeamShowWidget) return;
pTeamShowWidget->changeTeamColor(team.teamColor);
}
QWidget* FrameTeams::getTeamWidget(HWTeam team)
{
//qDebug() << "FrameTeams::getTeamWidget getNetID() = " << team.getNetID();
tmapTeamToWidget::iterator it=teamToWidget.find(team);
QWidget* ret = it!=teamToWidget.end() ? it.value() : 0;
return ret;
}
bool FrameTeams::isFullTeams() const
{
return overallHedgehogs==maxHedgehogsPerGame;
}
void FrameTeams::emitTeamColorChanged(const HWTeam& team)
{
emit teamColorChanged(team);
}