QTfrontend/drawmapwidget.h
author Xeli
Fri, 16 Sep 2011 20:39:14 +0200
branchhedgeroid
changeset 5938 c186c454779d
parent 5252 ded882439548
permissions -rw-r--r--
isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2011 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#ifndef DRAWMAPWIDGET_H
#define DRAWMAPWIDGET_H

#include <QWidget>
#include <QHBoxLayout>
#include <QPushButton>
#include <QGraphicsView>

#include "qaspectratiolayout.h"
#include "drawmapscene.h"

namespace Ui {
    class Ui_DrawMapWidget
    {
    public:
        QGraphicsView *graphicsView;

        void setupUi(QWidget *drawMapWidget)
        {
            QAspectRatioLayout * arLayout = new QAspectRatioLayout(drawMapWidget);
            arLayout->setMargin(0);

            graphicsView = new QGraphicsView(drawMapWidget);
            arLayout->addWidget(graphicsView);

            retranslateUi(drawMapWidget);

            QMetaObject::connectSlotsByName(drawMapWidget);
        } // setupUi

        void retranslateUi(QWidget *drawMapWidget)
        {
            Q_UNUSED(drawMapWidget);
        } // retranslateUi

    };

    class DrawMapWidget: public Ui_DrawMapWidget {};
}

class DrawMapWidget : public QWidget
{
    Q_OBJECT

public:
    explicit DrawMapWidget(QWidget *parent = 0);
    ~DrawMapWidget();

    void setScene(DrawMapScene * scene);

public slots:
    void undo();
    void clear();
    void save(const QString & fileName);
    void load(const QString & fileName);

protected:
    void changeEvent(QEvent *e);
    virtual void resizeEvent(QResizeEvent * event);
    virtual void showEvent(QShowEvent * event);

private:
    Ui::DrawMapWidget *ui;

    DrawMapScene * m_scene;
};

#endif // DRAWMAPWIDGET_H