isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006-2011 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef ABSTRACTPAGE_H
#define ABSTRACTPAGE_H
#include <QWidget>
#include <QPushButton>
#include <QFont>
#include <QGridLayout>
#include <QComboBox>
#include <QSignalMapper>
class QPushButton;
class QGroupBox;
class QComboBox;
class QLabel;
class QToolBox;
class QLineEdit;
class QListWidget;
class QCheckBox;
class QSpinBox;
class QTextEdit;
class QRadioButton;
class QTableView;
class QTextBrowser;
class QTableWidget;
class QAction;
class QDataWidgetMapper;
class QAbstractItemModel;
class QSettings;
class QSlider;
class AbstractPage : public QWidget
{
Q_OBJECT
public:
protected:
AbstractPage(QWidget* parent = 0) {
Q_UNUSED(parent);
font14 = new QFont("MS Shell Dlg", 14);
//setFocusPolicy(Qt::StrongFocus);
}
virtual ~AbstractPage() {};
QPushButton* addButton(QString btname, QGridLayout* grid, int wy, int wx, bool iconed = false) {
QPushButton* butt = new QPushButton(this);
if (!iconed) {
butt->setFont(*font14);
butt->setText(btname);
//butt->setStyleSheet("background-color: #0d0544");
} else {
const QIcon& lp=QIcon(btname);
QSize sz = lp.actualSize(QSize(65535, 65535));
butt->setIcon(lp);
butt->setFixedSize(sz);
butt->setIconSize(sz);
butt->setFlat(true);
butt->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
}
grid->addWidget(butt, wy, wx);
return butt;
};
QPushButton* addButton(QString btname, QGridLayout* grid, int wy, int wx, int rowSpan, int columnSpan, bool iconed = false) {
QPushButton* butt = new QPushButton(this);
if (!iconed) {
butt->setFont(*font14);
butt->setText(btname);
} else {
const QIcon& lp=QIcon(btname);
QSize sz = lp.actualSize(QSize(65535, 65535));
butt->setIcon(lp);
butt->setFixedSize(sz);
butt->setIconSize(sz);
butt->setFlat(true);
butt->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
}
grid->addWidget(butt, wy, wx, rowSpan, columnSpan);
return butt;
};
QPushButton* addButton(QString btname, QBoxLayout* box, int where, bool iconed = false) {
QPushButton* butt = new QPushButton(this);
if (!iconed) {
butt->setFont(*font14);
butt->setText(btname);
} else {
const QIcon& lp=QIcon(btname);
QSize sz = lp.actualSize(QSize(65535, 65535));
butt->setIcon(lp);
butt->setFixedSize(sz);
butt->setIconSize(sz);
butt->setFlat(true);
butt->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
}
box->addWidget(butt, where);
return butt;
};
QFont * font14;
};
#endif