Make lowest line of Splash image frames transparent to work around scaling issues
The Splash image is scaled. Sometimes, the lowest line is repeated on the top, which caused some weird lines to appear above big splashes (e.g. piano).
This has been done fully automated with a script. Only the alpha channel was changed. The color information is preserved.
#include "game_config.h"
#include <QtEndian>
GameConfig::GameConfig() {}
const char** GameConfig::argv() const {
m_argv.resize(m_arguments.size());
for (int i = 0; i < m_arguments.size(); ++i)
m_argv[i] = m_arguments[i].data();
return m_argv.data();
}
int GameConfig::argc() const { return m_arguments.size(); }
const QList<QByteArray> GameConfig::config() const {
QList<QByteArray> cfg = m_cfg;
cfg.append("\x01!");
return cfg;
}
void GameConfig::clear() {
m_arguments.clear();
m_cfg.clear();
}
void GameConfig::cmdSeed(const QByteArray& seed) { cfgAppend("eseed " + seed); }
void GameConfig::cmdTheme(const QByteArray& theme) {
cfgAppend("e$theme " + theme);
}
void GameConfig::cmdMapgen(int mapgen) {
cfgAppend("e$mapgen " + QByteArray::number(mapgen));
}
void GameConfig::cmdTeam(const Team& team) {
cfgAppend("eaddteam <hash> " + team.color + " " + team.name);
for (const Hedgehog& h : team.hedgehogs()) {
cfgAppend("eaddhh " + QByteArray::number(h.level) + " " +
QByteArray::number(h.hp) + " " + h.name);
cfgAppend("ehat " + h.hat);
}
cfgAppend(
"eammloadt 9391929422199121032235111001200000000211100101011111000102");
cfgAppend(
"eammprob 0405040541600655546554464776576666666155510101115411111114");
cfgAppend(
"eammdelay 0000000000000205500000040007004000000000220000000600020000");
cfgAppend(
"eammreinf 1311110312111111123114111111111111111211111111111111111111");
cfgAppend("eammstore");
}
void GameConfig::cfgAppend(const QByteArray& cmd) {
Q_ASSERT(cmd.size() <= 49215);
QByteArray sizeBytes;
if (cmd.size() < 64) {
quint8 len = static_cast<quint8>(cmd.size());
sizeBytes = QByteArray::fromRawData(reinterpret_cast<const char*>(&len), 1);
} else {
quint16 size = static_cast<quint16>(cmd.size()) - 64;
size = (size / 256 + 64) * 256 + size & 0xff;
quint16 size_be = qToBigEndian(size);
sizeBytes =
QByteArray::fromRawData(reinterpret_cast<const char*>(&size_be), 2);
}
m_cfg.append(sizeBytes + cmd);
}