Make lowest line of Splash image frames transparent to work around scaling issues
The Splash image is scaled. Sometimes, the lowest line is repeated on the top, which caused some weird lines to appear above big splashes (e.g. piano).
This has been done fully automated with a script. Only the alpha channel was changed. The color information is preserved.
SDL_ANDROID_DIR=${CMAKE_CURRENT_SOURCE_DIR}/SDL-android-project
PPCROSSARM=${FPC_DIR}/ppcrossarm
PPCROSSARM_FLAGS= -Xd -O2 -g -Tlinux -XParm-linux-androideabi- -B -vwnh -n
PPCROSSARM_INCLUDES= \
-FD${ANDROID_NDK_TOOLCHAINDIR}/bin \
-Fu${FPC_DIR}/../rtl/units/arm-linux \
-Fu${CMAKE_CURRENT_SOURCE_DIR} \
-Fi../../hedgewars \
-Fl${ANDROID_NDK}/platforms/android-${ANDROID_NDK_API_LVL}/arch-arm/usr/lib \
-Fl$(SDL_ANDROID_DIR)/libs/armeabi \
-Fl${ANDROID_NDK_TOOLCHAINDIR}/lib/gcc/arm-linux/arm-linux-androideabi/4.4.3/ \
#LINKERFLAGS= -k"--static"
FPC_DEFINES=-dandroid -darm
all: install/debug
build:
-${CMAKE_COMMAND} -E make_directory ${CMAKE_CURRENT_SOURCE_DIR}/out
${ANDROID_NDK}/ndk-build -C $(SDL_ANDROID_DIR) -j 8
$(PPCROSSARM) $(LINKERFLAGS) $(PPCROSSARM_FLAGS) $(PPCROSSARM_INCLUDES) $(FPC_DEFINES) -o${CMAKE_CURRENT_SOURCE_DIR}/out/libhwengine.so ${CMAKE_CURRENT_SOURCE_DIR}/../../hedgewars/hwLibrary.pas
${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_SOURCE_DIR}/out/libhwengine.so $(SDL_ANDROID_DIR)/libs/armeabi/
debug: build
${ANT} clean -f $(SDL_ANDROID_DIR)/build.xml
${ANT} debug -f $(SDL_ANDROID_DIR)/build.xml
unsigned: build
${ANT} clean -f $(SDL_ANDROID_DIR)/build.xml
${ANT} release -f $(SDL_ANDROID_DIR)/build.xml
install/debug: debug
${ANT} installd -f $(SDL_ANDROID_DIR)/build.xml
install/release: release
${ANT} installd -f $(SDL_ANDROID_DIR)/build.xml
clean:
${CMAKE_COMMAND} -E remove_directory ${CMAKE_CURRENT_SOURCE_DIR}/out
${ANDROID_NDK}/ndk-build -C $(SDL_ANDROID_DIR) -j 8 clean
${ANT} clean -f $(SDL_ANDROID_DIR)/build.xml