//
// gameSetup.m
// hwengine
//
// Created by Vittorio on 10/01/10.
// Copyright 2010 __MyCompanyName__. All rights reserved.
//
#import <pthread.h>
#import "SDL_uikitappdelegate.h"
#import "gameSetup.h"
#import "SDL_net.h"
#import "PascalImports.h"
#define IPC_PORT 51342
#define IPC_PORT_STR "51342"
#define BUFFER_SIZE 256
@implementation gameSetup
void engineProtocolThread () {
TCPsocket sd, csd; /* Socket descriptor, Client socket descriptor */
IPaddress ip;
int idx, eProto;
BOOL serverQuit, clientQuit;
char buffer[BUFFER_SIZE], string[BUFFER_SIZE];
Uint8 msgSize;
Uint16 gameTicks;
if (SDLNet_Init() < 0) {
fprintf(stderr, "SDLNet_Init: %s\n", SDLNet_GetError());
exit(EXIT_FAILURE);
}
/* Resolving the host using NULL make network interface to listen */
if (SDLNet_ResolveHost(&ip, NULL, IPC_PORT) < 0) {
fprintf(stderr, "SDLNet_ResolveHost: %s\n", SDLNet_GetError());
exit(EXIT_FAILURE);
}
/* Open a connection with the IP provided (listen on the host's port) */
if (!(sd = SDLNet_TCP_Open(&ip))) {
fprintf(stderr, "SDLNet_TCP_Open: %s\n", SDLNet_GetError());
exit(EXIT_FAILURE);
}
NSLog(@"engineProtocolThread - Waiting for a client");
serverQuit = NO;
while (!serverQuit) {
/* This check the sd if there is a pending connection.
* If there is one, accept that, and open a new socket for communicating */
if ((csd = SDLNet_TCP_Accept(sd))) {
NSLog(@"engineProtocolThread - Client found");
//first byte of the command alwayas contain the size of the command
SDLNet_TCP_Recv(csd, &msgSize, sizeof(Uint8));
SDLNet_TCP_Recv(csd, buffer, msgSize);
gameTicks = SDLNet_Read16(&buffer[msgSize - 2]);
NSLog(@"engineProtocolThread - %d: received [%s]", gameTicks, buffer);
if ('C' == buffer[0]) {
NSLog(@"engineProtocolThread - Client found and connected");
clientQuit = NO;
} else {
NSLog(@"engineProtocolThread - wrong Connected message, closing");
clientQuit = YES;
}
while (!clientQuit){
/* Now we can communicate with the client using csd socket
* sd will remain opened waiting other connections */
idx = 0;
msgSize = 0;
memset(buffer, 0, BUFFER_SIZE);
memset(string, 0, BUFFER_SIZE);
SDLNet_TCP_Recv(csd, &msgSize, sizeof(Uint8));
SDLNet_TCP_Recv(csd, buffer, msgSize);
gameTicks = SDLNet_Read16(&buffer[msgSize - 2]);
NSLog(@"engineProtocolThread - %d: received [%s]", gameTicks, buffer);
switch (buffer[0]) {
case '?':
NSLog(@"Ping? Pong!");
string[idx++] = 0x01;
string[idx++] = '!';
SDLNet_TCP_Send(csd, string, idx);
break;
case 'E':
NSLog(@"ERROR - last console line: [%s]", buffer);
clientQuit = YES;
break;
default:
sscanf(buffer, "%*s %d", &eProto);
if (HW_protoVer() == eProto) {
NSLog(@"Setting protocol version %s", buffer);
} else {
NSLog(@"ERROR - wrong protocol number: [%s] - expecting %d", buffer, eProto);
clientQuit = YES;
}
break;
}
/*
// Terminate this connection
if(strcmp(buffer, "exit") == 0) {
quit2 = 1;
printf("Terminate connection\n");
}
// Quit the thread
if(strcmp(buffer, "quit") == 0) {
quit2 = 1;
quit = 1;
printf("Quit program\n");
}
*/
}
}
/* Close the client socket */
SDLNet_TCP_Close(csd);
}
SDLNet_TCP_Close(sd);
SDLNet_Quit();
pthread_exit(NULL);
}
void setupArgsForLocalPlay() {
forward_argc = 18;
forward_argv = (char **)realloc(forward_argv, forward_argc * sizeof(char *));
//forward_argv[i] = malloc( (strlen(argv[i])+1) * sizeof(char));
forward_argv[ 1] = forward_argv[0]; // (UNUSED)
forward_argv[ 2] = "320"; // cScreenWidth (NO EFFECT)
forward_argv[ 3] = "480"; // cScreenHeight (NO EFFECT)
forward_argv[ 4] = "32"; // cBitsStr
forward_argv[ 5] = IPC_PORT_STR; // ipcPort; <- (MAIN TODO)
forward_argv[ 6] = "1"; // cFullScreen (NO EFFECT)
forward_argv[ 7] = "0"; // isSoundEnabled (TOSET)
forward_argv[ 8] = "1"; // cVSyncInUse (UNUSED)
forward_argv[ 9] = "en.txt"; // cLocaleFName (TOSET)
forward_argv[10] = "100"; // cInitVolume (TOSET)
forward_argv[11] = "8"; // cTimerInterval
forward_argv[12] = "Data"; // PathPrefix
forward_argv[13] = "1"; // cShowFPS (TOSET?)
forward_argv[14] = "0"; // cAltDamage (TOSET)
forward_argv[15] = "Koda"; // UserNick (DecodeBase64(ParamStr(15)) FTW) <- TODO
forward_argv[16] = "0"; // isMusicEnabled (TOSET)
forward_argv[17] = "0"; // cReducedQuality
return;
}
@end