misc/libphysfs/lzma/CPP/Windows/PropVariantConversions.h
author KoBeWi
Thu, 08 Feb 2018 08:50:45 +0100
changeset 12922 c0320d66310d
parent 12213 bb5522e88ab2
permissions -rw-r--r--
Keep game/weapon schemes in separate files

// Windows/PropVariantConversions.h

#ifndef __PROPVARIANTCONVERSIONS_H
#define __PROPVARIANTCONVERSIONS_H

#include "Common/Types.h"
#include "Common/MyString.h"

bool ConvertFileTimeToString(const FILETIME &ft, char *s, bool includeTime = true, bool includeSeconds = true);
UString ConvertFileTimeToString(const FILETIME &ft, bool includeTime = true, bool includeSeconds = true);
UString ConvertPropVariantToString(const PROPVARIANT &propVariant);
UInt64 ConvertPropVariantToUInt64(const PROPVARIANT &propVariant);

#endif