Fix 0.9.18 desync:
CreateNetGame() slot creates signal-slot connections from hwnet to hwgame.
The problem is that this slot is called asynchronously using queued connection,
and hwnet could send some signals to hwgame before hwgame object
is created and connected.
Changed this to direct connection. Also changed connections to hwgame object
to queued, but this is unrelated.
Sorry, it is frontend patch. Maybe a little delay on server side could help,
but not much, as tcp packets could get glued on client's side, and that greately
depends on pc and internet connection performance.
Frontend should be reworked to be safe for queued connections, as it is extemely
dangerous to have a mix of queued/direct connections.
/** OpenAL Bridge - a simple portable library for OpenAL interface* Copyright (c) 2009 Vittorio Giovara <vittorio.giovara@gmail.com>** This program is free software; you can redistribute it and/or modify* it under the terms of the GNU Lesser General Public License as published by* the Free Software Foundation; version 2 of the License** This program is distributed in the hope that it will be useful,* but WITHOUT ANY WARRANTY; without even the implied warranty of* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the* GNU Lesser General Public License for more details.** You should have received a copy of the GNU Lesser General Public License* along with this program; if not, write to the Free Software* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA*/#include "wrappers.h"#include "openalbridge_t.h"void *Malloc (size_t nbytes) { void *aptr; if ((aptr = malloc(nbytes)) == NULL) { fprintf(stderr,"(Bridge FATAL) - not enough memory\n"); abort(); } return aptr;}void *Realloc (void *aptr, size_t nbytes) { aptr = realloc(aptr, nbytes); if (aptr == NULL) { fprintf(stderr,"(Bridge FATAL) - not enough memory\n"); abort(); } return aptr;}FILE *Fopen (const char *fname, char *mode) { FILE *fp; fp = fopen(fname,mode); if (fp == NULL) fprintf(stderr,"(Bridge Error) - can't open file %s in mode '%s'\n", fname, mode); return fp;}al_sound_t new_sound_el (void) { al_sound_t sound; sound.filename = NULL; sound.buffer = -1; sound.source_index = -1; sound.is_used = AL_FALSE; return sound;}al_sound_t init_sound_el (const char *str) { al_sound_t sound; sound.filename = str; sound.source_index = -1; sound.is_used = AL_TRUE; alGenBuffers(1, &sound.buffer); return sound;}