QTfrontend/AutoUpdater.h
author unc0rr
Thu, 01 Nov 2012 14:31:53 +0400
branch0.9.18
changeset 7916 be11c26a3a0b
parent 2948 3f21a9dc93d0
child 8284 a874d00df4a4
permissions -rw-r--r--
Fix 0.9.18 desync: CreateNetGame() slot creates signal-slot connections from hwnet to hwgame. The problem is that this slot is called asynchronously using queued connection, and hwnet could send some signals to hwgame before hwgame object is created and connected. Changed this to direct connection. Also changed connections to hwgame object to queued, but this is unrelated. Sorry, it is frontend patch. Maybe a little delay on server side could help, but not much, as tcp packets could get glued on client's side, and that greately depends on pc and internet connection performance. Frontend should be reworked to be safe for queued connections, as it is extemely dangerous to have a mix of queued/direct connections.

/*
 * Copyright (C) 2008 Remko Troncon
 */

#ifndef AUTOUPDATER_H
#define AUTOUPDATER_H

class AutoUpdater
{
    public:
        virtual ~AutoUpdater();

        virtual void checkForUpdates() = 0;
};

#endif