Engine:
* Reverted previous AI adjustments for weapon offsets (won't help in most cases anyway)
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006-2008 Ulyanov Igor <iulyanov@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include "hedgehogerWidget.h"
#include "frameTeam.h"
CHedgehogerWidget::CHedgehogerWidget(const QImage& im, QWidget * parent) :
ItemNum(im, parent, 1)
{
if(parent) {
pOurFrameTeams = dynamic_cast<FrameTeams*>(parent->parentWidget());
}
if(pOurFrameTeams->overallHedgehogs + 4 > pOurFrameTeams->maxHedgehogsPerGame) {
numItems = pOurFrameTeams->maxHedgehogsPerGame - pOurFrameTeams->overallHedgehogs;
} else numItems = 4;
pOurFrameTeams->overallHedgehogs += numItems;
}
void CHedgehogerWidget::incItems()
{
if (pOurFrameTeams->overallHedgehogs < pOurFrameTeams->maxHedgehogsPerGame) {
numItems++;
pOurFrameTeams->overallHedgehogs++;
emit hedgehogsNumChanged();
}
}
void CHedgehogerWidget::decItems()
{
numItems--;
pOurFrameTeams->overallHedgehogs--;
emit hedgehogsNumChanged();
}
CHedgehogerWidget::~CHedgehogerWidget()
{
pOurFrameTeams->overallHedgehogs-=numItems;
}
void CHedgehogerWidget::setNonInteractive()
{
nonInteractive=true;
}
void CHedgehogerWidget::setHHNum(unsigned int num)
{
unsigned int diff = num - numItems;
numItems += diff;
pOurFrameTeams->overallHedgehogs += diff;
repaint();
}
unsigned char CHedgehogerWidget::getHedgehogsNum() const
{
return numItems;
}