//
// gameSetup.h
// hwengine
//
// Created by Vittorio on 10/01/10.
// Copyright 2010 __MyCompanyName__. All rights reserved.
//
#import <Foundation/Foundation.h>
#import "SDL_net.h"
@interface GameSetup : NSObject {
NSDictionary *systemSettings;
NSDictionary *gameConfig;
NSInteger ipcPort; // Port on which engine will listen
TCPsocket csd; // Client socket descriptor
}
@property (nonatomic, retain) NSDictionary *systemSettings;
@property (nonatomic, retain) NSDictionary *gameConfig;
-(id) initWithDictionary:(NSDictionary *)gameDictionary;
-(void) engineProtocol;
-(void) startThread:(NSString *)selector;
-(int) sendToEngine:(NSString *)string;
-(void) provideTeamData:(NSString *)teamName forHogs:(NSInteger) numberOfPlayingHogs withHealth:(NSInteger) initialHealth ofColor:(NSNumber *)teamColor;
-(void) provideAmmoData:(NSString *)ammostoreName forPlayingTeams:(NSInteger) numberOfTeams;
-(NSInteger) provideScheme:(NSString *)schemeName;
-(const char **)getSettings;
@end