- Only allow one engine instance running at the moment
- When adding new map preview call to the queue, check
if previous map preview request has started, and if no,
remove it from queue. Could be harmful if you manage
to request previews for two widgets in less time than
needed to generate one.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include <QString>
#include <QByteArray>
#include <QUuid>
#include <QColor>
#include <QStringListModel>
#include <QTextStream>
#include "game.h"
#include "hwconsts.h"
#include "gameuiconfig.h"
#include "gamecfgwidget.h"
#include "teamselect.h"
#include "proto.h"
#include "campaign.h"
#include <QTextStream>
#include "ThemeModel.h"
QString training, campaign, campaignScript, campaignTeam; // TODO: Cleaner solution?
HWGame::HWGame(GameUIConfig * config, GameCFGWidget * gamecfg, QString ammo, TeamSelWidget* pTeamSelWidget) :
TCPBase(true),
ammostr(ammo),
m_pTeamSelWidget(pTeamSelWidget)
{
this->config = config;
this->gamecfg = gamecfg;
netSuspend = false;
}
HWGame::~HWGame()
{
SetGameState(gsDestroyed);
}
void HWGame::onClientDisconnect()
{
switch (gameType)
{
case gtDemo:
// for video recording we need demo anyway
emit HaveRecord(rtNeither, demo);
break;
case gtNet:
emit HaveRecord(rtDemo, demo);
break;
default:
if (gameState == gsInterrupted || gameState == gsHalted)
emit HaveRecord(rtSave, demo);
else if (gameState == gsFinished)
emit HaveRecord(rtDemo, demo);
else
emit HaveRecord(rtNeither, demo);
}
SetGameState(gsStopped);
}
void HWGame::commonConfig()
{
QByteArray buf;
QString gt;
switch (gameType)
{
case gtDemo:
gt = "TD";
break;
case gtNet:
gt = "TN";
break;
default:
gt = "TL";
}
HWProto::addStringToBuffer(buf, gt);
buf += gamecfg->getFullConfig();
if (m_pTeamSelWidget)
{
foreach(HWTeam team, m_pTeamSelWidget->getPlayingTeams())
{
HWProto::addStringToBuffer(buf, QString("eammloadt %1").arg(ammostr.mid(0, cAmmoNumber)));
HWProto::addStringToBuffer(buf, QString("eammprob %1").arg(ammostr.mid(cAmmoNumber, cAmmoNumber)));
HWProto::addStringToBuffer(buf, QString("eammdelay %1").arg(ammostr.mid(2 * cAmmoNumber, cAmmoNumber)));
HWProto::addStringToBuffer(buf, QString("eammreinf %1").arg(ammostr.mid(3 * cAmmoNumber, cAmmoNumber)));
if(gamecfg->schemeData(15).toBool() || !gamecfg->schemeData(21).toBool()) HWProto::addStringToBuffer(buf, QString("eammstore"));
HWProto::addStringListToBuffer(buf,
team.teamGameConfig(gamecfg->getInitHealth()));
;
}
}
RawSendIPC(buf);
}
void HWGame::SendConfig()
{
commonConfig();
}
void HWGame::SendQuickConfig()
{
QByteArray teamscfg;
ThemeModel * themeModel = DataManager::instance().themeModel();
HWProto::addStringToBuffer(teamscfg, "TL");
HWProto::addStringToBuffer(teamscfg, QString("etheme %1")
.arg((themeModel->rowCount() > 0) ? themeModel->index(rand() % themeModel->rowCount()).data().toString() : "steel"));
HWProto::addStringToBuffer(teamscfg, "eseed " + QUuid::createUuid().toString());
HWProto::addStringToBuffer(teamscfg, "e$template_filter 2");
HWTeam team1;
team1.setDifficulty(0);
team1.setColor(0);
team1.setNumHedgehogs(4);
HWNamegen::teamRandomNames(team1,true);
HWProto::addStringListToBuffer(teamscfg,
team1.teamGameConfig(100));
HWTeam team2;
team2.setDifficulty(4);
team2.setColor(1);
team2.setNumHedgehogs(4);
do
HWNamegen::teamRandomNames(team2,true);
while(!team2.name().compare(team1.name()) || !team2.hedgehog(0).Hat.compare(team1.hedgehog(0).Hat));
HWProto::addStringListToBuffer(teamscfg,
team2.teamGameConfig(100));
HWProto::addStringToBuffer(teamscfg, QString("eammloadt %1").arg(cDefaultAmmoStore->mid(0, cAmmoNumber)));
HWProto::addStringToBuffer(teamscfg, QString("eammprob %1").arg(cDefaultAmmoStore->mid(cAmmoNumber, cAmmoNumber)));
HWProto::addStringToBuffer(teamscfg, QString("eammdelay %1").arg(cDefaultAmmoStore->mid(2 * cAmmoNumber, cAmmoNumber)));
HWProto::addStringToBuffer(teamscfg, QString("eammreinf %1").arg(cDefaultAmmoStore->mid(3 * cAmmoNumber, cAmmoNumber)));
HWProto::addStringToBuffer(teamscfg, QString("eammstore"));
HWProto::addStringToBuffer(teamscfg, QString("eammstore"));
RawSendIPC(teamscfg);
}
void HWGame::SendTrainingConfig()
{
QByteArray traincfg;
HWProto::addStringToBuffer(traincfg, "TL");
HWProto::addStringToBuffer(traincfg, "eseed " + QUuid::createUuid().toString());
HWProto::addStringToBuffer(traincfg, "escript " + training);
RawSendIPC(traincfg);
}
void HWGame::SendCampaignConfig()
{
QByteArray campaigncfg;
HWProto::addStringToBuffer(campaigncfg, "TL");
HWProto::addStringToBuffer(campaigncfg, "eseed " + QUuid::createUuid().toString());
HWProto::addStringToBuffer(campaigncfg, "escript " + campaignScript);
RawSendIPC(campaigncfg);
}
void HWGame::SendNetConfig()
{
commonConfig();
}
void HWGame::ParseMessage(const QByteArray & msg)
{
switch(msg.at(1))
{
case '?':
{
SendIPC("!");
break;
}
case 'C':
{
switch (gameType)
{
case gtLocal:
{
SendConfig();
break;
}
case gtQLocal:
{
SendQuickConfig();
break;
}
case gtSave:
case gtDemo:
break;
case gtNet:
{
SendNetConfig();
break;
}
case gtTraining:
{
SendTrainingConfig();
break;
}
case gtCampaign:
{
SendCampaignConfig();
break;
}
}
break;
}
case 'E':
{
int size = msg.size();
emit ErrorMessage(QString("Last two engine messages:\n") + QString().append(msg.mid(2)).left(size - 4));
return;
}
case 'i':
{
emit GameStats(msg.at(2), QString::fromUtf8(msg.mid(3)));
break;
}
case 'Q':
{
SetGameState(gsInterrupted);
break;
}
case 'q':
{
SetGameState(gsFinished);
break;
}
case 'H':
{
SetGameState(gsHalted);
break;
}
case 's':
{
int size = msg.size();
QString msgbody = QString::fromUtf8(msg.mid(2).left(size - 4));
emit SendChat(msgbody);
QByteArray buf;
HWProto::addStringToBuffer(buf, "s" + HWProto::formatChatMsg(config->netNick(), msgbody) + "\x20\x20");
demo.append(buf);
break;
}
case 'b':
{
int size = msg.size();
QString msgbody = QString::fromUtf8(msg.mid(2).left(size - 4));
emit SendTeamMessage(msgbody);
break;
}
case 'V':
{
if (msg.at(2) == '?')
sendCampaignVar(msg.right(msg.size() - 3));
else if (msg.at(2) == '!')
writeCampaignVar(msg.right(msg.size() - 3));
break;
}
default:
{
if (gameType == gtNet && !netSuspend)
{
emit SendNet(msg);
}
demo.append(msg);
}
}
}
void HWGame::FromNet(const QByteArray & msg)
{
RawSendIPC(msg);
}
void HWGame::FromNetChat(const QString & msg)
{
QByteArray buf;
HWProto::addStringToBuffer(buf, 's' + msg + "\x20\x20");
RawSendIPC(buf);
}
void HWGame::onClientRead()
{
quint8 msglen;
quint32 bufsize;
while (!readbuffer.isEmpty() && ((bufsize = readbuffer.size()) > 0) &&
((msglen = readbuffer.data()[0]) < bufsize))
{
QByteArray msg = readbuffer.left(msglen + 1);
readbuffer.remove(0, msglen + 1);
ParseMessage(msg);
}
}
QStringList HWGame::getArguments()
{
QStringList arguments;
QRect resolution = config->vid_Resolution();
arguments << cfgdir->absolutePath();
arguments << QString::number(resolution.width());
arguments << QString::number(resolution.height());
arguments << QString::number(config->bitDepth()); // bpp
arguments << QString("%1").arg(ipc_port);
arguments << (config->vid_Fullscreen() ? "1" : "0");
arguments << (config->isSoundEnabled() ? "1" : "0");
arguments << (config->isMusicEnabled() ? "1" : "0");
arguments << QString::number(config->volume()); // sound volume
arguments << QString::number(config->timerInterval());
arguments << datadir->absolutePath();
arguments << (config->isShowFPSEnabled() ? "1" : "0");
arguments << (config->isAltDamageEnabled() ? "1" : "0");
arguments << config->netNick().toUtf8().toBase64();
arguments << QString::number(config->translateQuality());
arguments << QString::number(config->stereoMode());
arguments << tr("en.txt");
return arguments;
}
void HWGame::PlayDemo(const QString & demofilename, bool isSave)
{
gameType = isSave ? gtSave : gtDemo;
QFile demofile(demofilename);
if (!demofile.open(QIODevice::ReadOnly))
{
emit ErrorMessage(tr("Cannot open demofile %1").arg(demofilename));
return ;
}
// read demo
toSendBuf = demofile.readAll();
// run engine
demo.clear();
Start(false);
SetGameState(gsStarted);
}
void HWGame::StartNet()
{
gameType = gtNet;
demo.clear();
Start(false);
SetGameState(gsStarted);
}
void HWGame::StartLocal()
{
gameType = gtLocal;
demo.clear();
Start(false);
SetGameState(gsStarted);
}
void HWGame::StartQuick()
{
gameType = gtQLocal;
demo.clear();
Start(false);
SetGameState(gsStarted);
}
void HWGame::StartTraining(const QString & file)
{
gameType = gtTraining;
training = "Missions/Training/" + file + ".lua";
demo.clear();
Start(false);
SetGameState(gsStarted);
}
void HWGame::StartCampaign(const QString & camp, const QString & campScript, const QString & campTeam)
{
gameType = gtCampaign;
campaign = camp;
campaignScript = "Missions/Campaign/" + camp + "/" + campScript;
campaignTeam = campTeam;
demo.clear();
Start(false);
SetGameState(gsStarted);
}
void HWGame::SetGameState(GameState state)
{
gameState = state;
emit GameStateChanged(state);
if (gameType == gtCampaign)
{
emit CampStateChanged(1);
}
}
void HWGame::abort()
{
QByteArray buf;
HWProto::addStringToBuffer(buf, QString("efinish"));
RawSendIPC(buf);
}
void HWGame::sendCampaignVar(const QByteArray &varToSend)
{
QString varToFind(varToSend);
QSettings teamfile(cfgdir->absolutePath() + "/Teams/" + campaignTeam + ".hwt", QSettings::IniFormat, 0);
teamfile.setIniCodec("UTF-8");
QString varValue = teamfile.value("Campaign " + campaign + "/" + varToFind, "").toString();
QByteArray command;
HWProto::addStringToBuffer(command, "V." + varValue);
RawSendIPC(command);
}
void HWGame::writeCampaignVar(const QByteArray & varVal)
{
int i = varVal.indexOf(" ");
if(i < 0)
return;
QString varToWrite = QString::fromUtf8(varVal.left(i));
QString varValue = QString::fromUtf8(varVal.mid(i + 1));
QSettings teamfile(cfgdir->absolutePath() + "/Teams/" + campaignTeam + ".hwt", QSettings::IniFormat, 0);
teamfile.setIniCodec("UTF-8");
teamfile.setValue("Campaign " + campaign + "/" + varToWrite, varValue);
}