QTfrontend/gameuiconfig.h
author smaxx
Wed, 04 Aug 2010 17:35:45 +0200
changeset 3724 b8678667e7dc
parent 3708 64e059b6f9c5
child 4004 b1c2c2f6fc5e
permissions -rw-r--r--
Engine: * Added Lua's table module

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2006-2010 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#ifndef GAMECONFIG_H
#define GAMECONFIG_H

#include <QSettings>
#include <QStringList>
#include <QRect>

class HWForm;
class QSettings;

class GameUIConfig : public QSettings
{
    Q_OBJECT

public:
    GameUIConfig(HWForm * FormWidgets, const QString & fileName);
    QStringList GetTeamsList();
    QRect vid_Resolution();
    bool vid_Fullscreen();
    quint32 translateQuality();
    bool isSoundEnabled();
    bool isFrontendSoundEnabled();
    QString language();
    bool isMusicEnabled();
    bool isFrontendMusicEnabled();
    bool isShowFPSEnabled();
    bool isAltDamageEnabled();
    bool appendDateTimeToRecordName();
    quint8 volume();
    quint8 timerInterval();
    quint8 bitDepth();
    QString netNick();
    bool isReducedQuality() const;
    bool isFrontendEffects() const;
    bool isFrontendFullscreen() const;
    void resizeToConfigValues();

#ifdef __APPLE__
#ifdef SPARKLE_ENABLED
    bool isAutoUpdateEnabled();
#endif
#endif

 signals:
    void frontendFullscreen(bool value);

public slots:
    void SaveOptions();

private:
    HWForm * Form;
    quint8 depth;
};

#endif