pick random x/y prior to addgear (as generic faller does) to avoid random numbers picked out of order
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2013 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
/**
* @file
* @brief ThemeModel class definition
*/
#ifndef HEDGEWARS_THEMEMODEL_H
#define HEDGEWARS_THEMEMODEL_H
#include <QAbstractListModel>
#include <QStringList>
#include <QMap>
#include <QIcon>
#include "DataManager.h"
/**
* @brief A model listing available themes
*/
class ThemeModel : public QAbstractListModel
{
Q_OBJECT
public:
enum Roles { ActualNameRole = Qt::UserRole, IsDlcRole, IconPathRole };
explicit ThemeModel(QObject *parent = 0);
int rowCount(const QModelIndex &parent = QModelIndex()) const;
QVariant data(const QModelIndex &index, int role) const;
private:
mutable QList<QMap<int, QVariant> > m_data;
mutable bool m_themesLoaded;
void loadThemes() const;
};
#endif // HEDGEWARS_THEMEMODEL_H