hide complete IP of other users, when non-admin requests player info. showing the first two parts of the IP was kinda pointless to begin with (what for?) and has recently lead to increased abuse and lobby flooding due to bots collecting/posting IP tracking information
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2014 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
/**
* @file
* @brief GameStyleModel class implementation
*/
#include <QTextStream>
#include "physfs.h"
#include "GameStyleModel.h"
#include "hwconsts.h"
void GameStyleModel::loadGameStyles()
{
beginResetModel();
// empty list, so that we can (re)fill it
QStandardItemModel::clear();
QList<QStandardItem * > items;
items.append(new QStandardItem("Normal"));
// define a separator item
QStandardItem * separator = new QStandardItem("---");
separator->setData(QLatin1String("separator"), Qt::AccessibleDescriptionRole);
separator->setFlags(separator->flags() & ~( Qt::ItemIsEnabled | Qt::ItemIsSelectable ) );
items.append(separator);
QStringList scripts = DataManager::instance().entryList(
QString("Scripts/Multiplayer"),
QDir::Files,
QStringList("*.lua")
);
foreach(QString script, scripts)
{
script = script.remove(".lua", Qt::CaseInsensitive);
QFile scriptCfgFile(QString("physfs://Scripts/Multiplayer/%2.cfg").arg(script));
QString name = script;
name = name.replace("_", " ");
QString scheme = "locked";
QString weapons = "locked";
if (scriptCfgFile.exists() && scriptCfgFile.open(QFile::ReadOnly))
{
QTextStream input(&scriptCfgFile);
input >> scheme;
input >> weapons;
scriptCfgFile.close();
if (!scheme.isEmpty())
scheme.replace("_", " ");
if (!weapons.isEmpty())
weapons.replace("_", " ");
}
// detect if script is dlc
QString scriptPath = PHYSFS_getRealDir(QString("Scripts/Multiplayer/%1.lua").arg(script).toLocal8Bit().data());
bool isDLC = !scriptPath.startsWith(datadir->absolutePath());
QStandardItem * item = new QStandardItem((isDLC ? "*" : "") + name);
item->setData(script, ScriptRole);
item->setData(scheme, SchemeRole);
item->setData(weapons, WeaponsRole);
item->setData(isDLC, IsDlcRole);
items.append(item);
}
QStandardItemModel::appendColumn(items);
endResetModel();
}