Grid the landscape, and shortcircuit checks on the collision array if there are no nearby checked in collisions to be collided with. This is a big win for fire's ammoshove in particular. Also add a +2 that seemed missing in the check, and update fire accordingly.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2009 Kristian Lehmann <email@thexception.net>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef TOGGLEBUTTONWIDGET_H
#define TOGGLEBUTTONWIDGET_H
#include <QWidget>
#include <QPainter>
#include <QPushButton>
#include <QVBoxLayout>
#include <QLabel>
class ToggleButtonWidget : public QPushButton
{
Q_OBJECT
public:
ToggleButtonWidget(QWidget * parent, QString img);
~ToggleButtonWidget();
private:
QPixmap pmChecked;
QPixmap pmDisabled;
private slots:
void eventToggled(bool checked);
};
#endif // TOGGLEBUTTONWIDGET_H