Grid the landscape, and shortcircuit checks on the collision array if there are no nearby checked in collisions to be collided with. This is a big win for fire's ammoshove in particular. Also add a +2 that seemed missing in the check, and update fire accordingly.
/* * Hedgewars, a free turn based strategy game * Copyright (c) 2007-2010 Andrey Korotaev <unC0Rr@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA */#ifndef SDLS_H#define SDLS_H#include <QStringList>#include "SDL_mixer.h"class SDLInteraction : public QObject{ Q_OBJECTprivate: Mix_Music *music; int musicInitialized; public: SDLInteraction(); ~SDLInteraction(); QStringList getResolutions() const; void addGameControllerKeys() const; void StartMusic(); void StopMusic(); void SDLMusicInit(); };#endif