ASA ice02: Clean up some subtle weirdness on timeout
When time's up or player lost, do this:
- Remove all rings
- Don't give time or saucer bonus when touching ring *after* timeout
- Prevent next turn from starting
import QtQuick 2.7
import Hedgewars.Engine 1.0
Page1Form {
property var hwEngine
Component {
id: hwEngineComponent
HWEngine {
engineLibrary: "./libhedgewars_engine.so"
previewAcceptor: PreviewAcceptor
onPreviewImageChanged: previewImage.source = "image://preview/image"
onPreviewIsRendering: previewImage.source = "qrc:/res/iconTime.png"
}
}
Component.onCompleted: {
hwEngine = hwEngineComponent.createObject()
}
tickButton.onClicked: {
gameView.tick(100)
}
gameButton.onClicked: {
var engineInstance = hwEngine.runQuickGame()
gameView.engineInstance = engineInstance
}
button1.onClicked: {
hwEngine.getPreview()
}
}