- Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
- Initial implementation of weapon activation only after some turns
if(WIN32 AND NOT UNIX)
install(FILES
libpng13.dll
SDL.dll
SDL_image.dll
SDL_mixer.dll
SDL_net.dll
SDL_ttf.dll
zlib1.dll
DESTINATION bin)
endif(WIN32 AND NOT UNIX)