use proptest::{
arbitrary::{any, any_with, Arbitrary, StrategyFor},
strategy::{BoxedStrategy, Just, Map, Strategy},
test_runner::{Reason, TestRunner},
};
use crate::server::coretypes::{GameCfg, HedgehogInfo, ServerVar, ServerVar::*, TeamInfo};
use super::messages::{HWProtocolMessage, HWProtocolMessage::*};
// Due to inability to define From between Options
trait Into2<T>: Sized {
fn into2(self) -> T;
}
impl<T> Into2<T> for T {
fn into2(self) -> T {
self
}
}
impl Into2<Vec<String>> for Vec<Ascii> {
fn into2(self) -> Vec<String> {
self.into_iter().map(|x| x.0).collect()
}
}
impl Into2<String> for Ascii {
fn into2(self) -> String {
self.0
}
}
impl Into2<Option<String>> for Option<Ascii> {
fn into2(self) -> Option<String> {
self.map(|x| x.0)
}
}
macro_rules! proto_msg_case {
($val: ident()) => {
Just($val)
};
($val: ident($arg: ty)) => {
any::<$arg>().prop_map(|v| $val(v.into2()))
};
($val: ident($arg1: ty, $arg2: ty)) => {
any::<($arg1, $arg2)>().prop_map(|v| $val(v.0.into2(), v.1.into2()))
};
($val: ident($arg1: ty, $arg2: ty, $arg3: ty)) => {
any::<($arg1, $arg2, $arg3)>().prop_map(|v| $val(v.0.into2(), v.1.into2(), v.2.into2()))
};
}
macro_rules! proto_msg_match {
($var: expr, def = $default: expr, $($num: expr => $constr: ident $res: tt),*) => (
match $var {
$($num => (proto_msg_case!($constr $res)).boxed()),*,
_ => Just($default).boxed()
}
)
}
/// Wrapper type for generating non-empty strings
#[derive(Debug)]
struct Ascii(String);
impl Arbitrary for Ascii {
type Parameters = <String as Arbitrary>::Parameters;
fn arbitrary_with(_args: Self::Parameters) -> Self::Strategy {
"[a-zA-Z0-9]+".prop_map(Ascii).boxed()
}
type Strategy = BoxedStrategy<Ascii>;
}
impl Arbitrary for GameCfg {
type Parameters = ();
fn arbitrary_with(_args: <Self as Arbitrary>::Parameters) -> <Self as Arbitrary>::Strategy {
use crate::server::coretypes::GameCfg::*;
(0..10)
.no_shrink()
.prop_flat_map(|i| {
proto_msg_match!(i, def = FeatureSize(0),
0 => FeatureSize(u32),
1 => MapType(Ascii),
2 => MapGenerator(u32),
3 => MazeSize(u32),
4 => Seed(Ascii),
5 => Template(u32),
6 => Ammo(Ascii, Option<Ascii>),
7 => Scheme(Ascii, Vec<Ascii>),
8 => Script(Ascii),
9 => Theme(Ascii),
10 => DrawnMap(Ascii))
})
.boxed()
}
type Strategy = BoxedStrategy<GameCfg>;
}
impl Arbitrary for TeamInfo {
type Parameters = ();
fn arbitrary_with(_args: <Self as Arbitrary>::Parameters) -> <Self as Arbitrary>::Strategy {
(
"[a-z]+",
0u8..127u8,
"[a-z]+",
"[a-z]+",
"[a-z]+",
"[a-z]+",
0u8..127u8,
)
.prop_map(|(name, color, grave, fort, voice_pack, flag, difficulty)| {
fn hog(n: u8) -> HedgehogInfo {
HedgehogInfo {
name: format!("hog{}", n),
hat: format!("hat{}", n),
}
}
let hedgehogs = [
hog(1),
hog(2),
hog(3),
hog(4),
hog(5),
hog(6),
hog(7),
hog(8),
];
TeamInfo {
name,
color,
grave,
fort,
voice_pack,
flag,
difficulty,
hedgehogs,
hedgehogs_number: 0,
}
})
.boxed()
}
type Strategy = BoxedStrategy<TeamInfo>;
}
impl Arbitrary for ServerVar {
type Parameters = ();
fn arbitrary_with(args: Self::Parameters) -> Self::Strategy {
(0..2)
.no_shrink()
.prop_flat_map(|i| {
proto_msg_match!(i, def = ServerVar::LatestProto(0),
0 => MOTDNew(Ascii),
1 => MOTDOld(Ascii),
2 => LatestProto(u16)
)
})
.boxed()
}
type Strategy = BoxedStrategy<ServerVar>;
}
pub fn gen_proto_msg() -> BoxedStrategy<HWProtocolMessage> where {
let res = (0..58).no_shrink().prop_flat_map(|i| {
proto_msg_match!(i, def = Malformed,
0 => Ping(),
1 => Pong(),
2 => Quit(Option<Ascii>),
//3 => Cmd
4 => Global(Ascii),
5 => Watch(Ascii),
6 => ToggleServerRegisteredOnly(),
7 => SuperPower(),
8 => Info(Ascii),
9 => Nick(Ascii),
10 => Proto(u16),
11 => Password(Ascii, Ascii),
12 => Checker(u16, Ascii, Ascii),
13 => List(),
14 => Chat(Ascii),
15 => CreateRoom(Ascii, Option<Ascii>),
16 => JoinRoom(Ascii, Option<Ascii>),
17 => Follow(Ascii),
18 => Rnd(Vec<Ascii>),
19 => Kick(Ascii),
20 => Ban(Ascii, Ascii, u32),
21 => BanIP(Ascii, Ascii, u32),
22 => BanNick(Ascii, Ascii, u32),
23 => BanList(),
24 => Unban(Ascii),
25 => SetServerVar(ServerVar),
26 => GetServerVar(),
27 => RestartServer(),
28 => Stats(),
29 => Part(Option<Ascii>),
30 => Cfg(GameCfg),
31 => AddTeam(Box<TeamInfo>),
32 => RemoveTeam(Ascii),
33 => SetHedgehogsNumber(Ascii, u8),
34 => SetTeamColor(Ascii, u8),
35 => ToggleReady(),
36 => StartGame(),
37 => EngineMessage(Ascii),
38 => RoundFinished(),
39 => ToggleRestrictJoin(),
40 => ToggleRestrictTeams(),
41 => ToggleRegisteredOnly(),
42 => RoomName(Ascii),
43 => Delegate(Ascii),
44 => TeamChat(Ascii),
45 => MaxTeams(u8),
46 => Fix(),
47 => Unfix(),
48 => Greeting(Ascii),
//49 => CallVote(Option<(String, Option<String>)>),
50 => Vote(bool),
51 => ForceVote(bool),
52 => Save(Ascii, Ascii),
53 => Delete(Ascii),
54 => SaveRoom(Ascii),
55 => LoadRoom(Ascii),
56 => Malformed(),
57 => Empty()
)
});
res.boxed()
}