So. First pass. Add secondary explosions to RateExplosion and RateShotgun. Not yet added to shoves. This is of limited utility at present since the dX has to be small since we can't bother tracing all hog motion. But, should be more useful once shove is added, and tracking of explosives and mines.
/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#import "SquareButtonView.h"
#import <QuartzCore/QuartzCore.h>
@implementation SquareButtonView
@synthesize ownerDictionary, colorIndex, selectedColor, colorArray;
-(id) initWithFrame:(CGRect)frame {
if ((self = [super initWithFrame:frame])) {
self.colorIndex = 0;
self.selectedColor = 0;
self.colorArray = [HWUtils teamColors];
// set the color to the first available one
[self nextColor];
// this makes the button round and nice with a border
[self.layer setCornerRadius:7.0f];
[self.layer setMasksToBounds:YES];
[self.layer setBorderWidth:2];
[self.layer setBorderColor:[[UIColor darkYellowColor] CGColor]];
// this changes the color at button press
[self addTarget:self action:@selector(nextColor) forControlEvents:UIControlEventTouchUpInside];
}
return self;
}
-(void) nextColor {
self.colorIndex++;
if (self.colorIndex >= [self.colorArray count])
self.colorIndex = 0;
NSNumber *colorNumber = [self.colorArray objectAtIndex:colorIndex];
[self.ownerDictionary setObject:colorNumber forKey:@"color"];
NSUInteger color = [colorNumber unsignedIntValue];
[self selectColor:color];
}
-(void) selectColor:(NSUInteger) color {
if (color != self.selectedColor) {
self.selectedColor = color;
self.colorIndex = [self.colorArray indexOfObject:[NSNumber numberWithUnsignedInt:color]];
self.backgroundColor = [UIColor colorWithRed:((color & 0x00FF0000) >> 16)/255.0f
green:((color & 0x0000FF00) >> 8)/255.0f
blue: (color & 0x000000FF)/255.0f
alpha:1.0f];
}
}
-(void) dealloc {
releaseAndNil(ownerDictionary);
releaseAndNil(colorArray);
[super dealloc];
}
@end