project_files/HedgewarsMobile/Classes/HedgewarsAppDelegate.m
author nemo
Sat, 27 Apr 2013 16:56:50 -0400
changeset 8939 b26aaf28c920
parent 6908 896ed2afcfb8
child 10108 c68cf030eded
permissions -rw-r--r--
So. First pass. Add secondary explosions to RateExplosion and RateShotgun. Not yet added to shoves. This is of limited utility at present since the dX has to be small since we can't bother tracing all hog motion. But, should be more useful once shove is added, and tracking of explosives and mines.

/*
 * Hedgewars-iOS, a Hedgewars port for iOS devices
 * Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 */


#import "HedgewarsAppDelegate.h"
#import "MainMenuViewController.h"


@implementation SDLUIKitDelegate (customDelegate)

// hijack the the SDL_UIKitAppDelegate to use the UIApplicationDelegate we implement here
+(NSString *)getAppDelegateClassName {
    return @"HedgewarsAppDelegate";
}

@end

@implementation HedgewarsAppDelegate
@synthesize mainViewController, uiwindow;

#pragma mark -
#pragma mark AppDelegate methods
-(id) init {
    if ((self = [super init])) {
        mainViewController = nil;
        uiwindow = nil;
    }
    return self;
}

-(void) dealloc {
    [mainViewController release];
    [uiwindow release];
    [super dealloc];
}

// override the direct execution of SDL_main to allow us to implement our own frontend
-(void) postFinishLaunch {
    [[UIApplication sharedApplication] setStatusBarHidden:YES];

    self.uiwindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
    self.uiwindow.backgroundColor = [UIColor blackColor];

    NSString *controllerName = (IS_IPAD() ? @"MainMenuViewController-iPad" : @"MainMenuViewController-iPhone");
    self.mainViewController = [[MainMenuViewController alloc] initWithNibName:controllerName bundle:nil];
    [self.uiwindow addSubview:self.mainViewController.view];
    [self.mainViewController release];

    [self.uiwindow makeKeyAndVisible];
}

-(void) applicationDidReceiveMemoryWarning:(UIApplication *)application {
    [HWUtils releaseCache];
    // don't stop music if it is playing
    if ([HWUtils isGameLaunched]) {
        [[AudioManagerController mainManager] didReceiveMemoryWarning];
        HW_memoryWarningCallback();
    }
    MSG_MEMCLEAN();
    // don't clean mainMenuViewController here!!!
}

// true multitasking with SDL works only on 4.2 and above; we close the game to avoid a black screen at return
-(void) applicationWillResignActive:(UIApplication *)application {
    if ([HWUtils isGameLaunched] && [[[UIDevice currentDevice] systemVersion] floatValue] < 4.2f)
        HW_terminate(NO);

    [super applicationWillResignActive:application];
}

@end