project_files/HedgewarsMobile/Classes/AudioManagerController.h
author nemo
Sat, 27 Apr 2013 16:56:50 -0400
changeset 8939 b26aaf28c920
parent 6869 a187c280dd3d
child 10108 c68cf030eded
permissions -rw-r--r--
So. First pass. Add secondary explosions to RateExplosion and RateShotgun. Not yet added to shoves. This is of limited utility at present since the dX has to be small since we can't bother tracing all hog motion. But, should be more useful once shove is added, and tracking of explosives and mines.

/*
 * Hedgewars-iOS, a Hedgewars port for iOS devices
 * Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 */


#import <Foundation/Foundation.h>
#import <AudioToolbox/AudioToolbox.h>


@class AVAudioPlayer;

@interface AudioManagerController : NSObject {
    @private
    AVAudioPlayer *backgroundMusic;
    SystemSoundID clickSound;
    SystemSoundID backSound;
    SystemSoundID selSound;

    NSOperationQueue *audioFaderQueue;
}

@property (nonatomic,retain) AVAudioPlayer *backgroundMusic;
@property (assign) SystemSoundID clickSound;
@property (assign) SystemSoundID backSound;
@property (assign) SystemSoundID selSound;

@property (nonatomic,retain) NSOperationQueue *audioFaderQueue;

+(id) mainManager;

-(void) playBackgroundMusic;
-(void) pauseBackgroundMusic;
-(void) stopBackgroundMusic;

-(void) fadeInBackgroundMusic;
-(void) fadeOutBackgroundMusic;

-(void) playClickSound;
-(void) playBackSound;
-(void) playSelectSound;
-(SystemSoundID) loadSound:(NSString *)snd;
-(void) unloadSounds;

@end