Make server accpet TEAM_CHAT protocol command, and act like on CHAT command for now
module HWProtoInRoomState where
import qualified Data.Foldable as Foldable
import qualified Data.IntMap as IntMap
import qualified Data.Map as Map
import Data.Sequence(Seq, (|>), (><), fromList, empty)
import Data.List
import Maybe
--------------------------------------
import CoreTypes
import Actions
import Utils
handleCmd_inRoom :: CmdHandler
handleCmd_inRoom clID clients _ ["CHAT", msg] =
[AnswerOthersInRoom ["CHAT", clientNick, msg]]
where
clientNick = nick $ clients IntMap.! clID
handleCmd_inRoom clID clients _ ["TEAM_CHAT", msg] =
[AnswerOthersInRoom ["TEAM_CHAT", clientNick, msg]]
where
clientNick = nick $ clients IntMap.! clID
handleCmd_inRoom clID clients rooms ["PART"] =
if isMaster client then
[RemoveRoom]
else
[RoomRemoveThisClient "part"]
where
client = clients IntMap.! clID
handleCmd_inRoom clID clients rooms ("CFG" : paramName : paramStrs) =
if isMaster client then
[ModifyRoom (\r -> r{params = Map.insert paramName paramStrs (params r)})
, AnswerOthersInRoom ("CFG" : paramName : paramStrs)]
else
[ProtocolError "Not room master"]
where
client = clients IntMap.! clID
handleCmd_inRoom clID clients rooms ("ADD_TEAM" : name : color : grave : fort : voicepack : difStr : hhsInfo)
| length hhsInfo == 16 =
if length (teams room) == 6 then
[Warning "too many teams"]
else if canAddNumber <= 0 then
[Warning "too many hedgehogs"]
else if isJust findTeam then
[Warning "already have a team with same name"]
else if gameinprogress room then
[Warning "round in progress"]
else if isRestrictedTeams room then
[Warning "restricted"]
else
[ModifyRoom (\r -> r{teams = teams r ++ [newTeam]}),
AnswerThisClient ["TEAM_ACCEPTED", name],
AnswerOthersInRoom $ teamToNet newTeam,
AnswerOthersInRoom ["TEAM_COLOR", name, color]
]
where
client = clients IntMap.! clID
room = rooms IntMap.! (roomID client)
canAddNumber = 48 - (sum . map hhnum $ teams room)
findTeam = find (\t -> name == teamname t) $ teams room
newTeam = (TeamInfo (nick client) name color grave fort voicepack difficulty newTeamHHNum (hhsList hhsInfo))
difficulty = fromMaybe 0 (maybeRead difStr :: Maybe Int)
hhsList [] = []
hhsList (n:h:hhs) = HedgehogInfo n h : hhsList hhs
newTeamHHNum = min 4 canAddNumber
handleCmd_inRoom clID clients rooms ["REMOVE_TEAM", teamName] =
if noSuchTeam then
[Warning "REMOVE_TEAM: no such team"]
else
if not $ nick client == teamowner team then
[ProtocolError "Not team owner!"]
else
[RemoveTeam teamName]
where
client = clients IntMap.! clID
room = rooms IntMap.! (roomID client)
noSuchTeam = isNothing findTeam
team = fromJust findTeam
findTeam = find (\t -> teamName == teamname t) $ teams room
handleCmd_inRoom clID clients rooms ["HH_NUM", teamName, numberStr] =
if not $ isMaster client then
[ProtocolError "Not room master"]
else
if hhNumber < 1 || hhNumber > 8 || noSuchTeam || hhNumber > (canAddNumber + (hhnum team)) then
[]
else
[ModifyRoom $ modifyTeam team{hhnum = hhNumber},
AnswerOthersInRoom ["HH_NUM", teamName, show hhNumber]]
where
client = clients IntMap.! clID
room = rooms IntMap.! (roomID client)
hhNumber = fromMaybe 0 (maybeRead numberStr :: Maybe Int)
noSuchTeam = isNothing findTeam
team = fromJust findTeam
findTeam = find (\t -> teamName == teamname t) $ teams room
canAddNumber = 48 - (sum . map hhnum $ teams room)
handleCmd_inRoom clID clients rooms ["TEAM_COLOR", teamName, newColor] =
if not $ isMaster client then
[ProtocolError "Not room master"]
else
if noSuchTeam then
[]
else
[ModifyRoom $ modifyTeam team{teamcolor = newColor},
AnswerOthersInRoom ["TEAM_COLOR", teamName, newColor]]
where
noSuchTeam = isNothing findTeam
team = fromJust findTeam
findTeam = find (\t -> teamName == teamname t) $ teams room
client = clients IntMap.! clID
room = rooms IntMap.! (roomID client)
handleCmd_inRoom clID clients rooms ["TOGGLE_READY"] =
[ModifyClient (\c -> c{isReady = not $ isReady client}),
ModifyRoom (\r -> r{readyPlayers = readyPlayers r + (if isReady client then -1 else 1)}),
AnswerThisRoom $ [if isReady client then "NOT_READY" else "READY", nick client]]
where
client = clients IntMap.! clID
handleCmd_inRoom clID clients rooms ["START_GAME"] =
if isMaster client && (playersIn room == readyPlayers room) && (not $ gameinprogress room) then
if enoughClans then
[ModifyRoom
(\r -> r{
gameinprogress = True,
roundMsgs = empty,
leftTeams = [],
teamsAtStart = teams r}
),
AnswerThisRoom ["RUN_GAME"]]
else
[Warning "Less than two clans!"]
else
[]
where
client = clients IntMap.! clID
room = rooms IntMap.! (roomID client)
enoughClans = not $ null $ drop 1 $ group $ map teamcolor $ teams room
handleCmd_inRoom _ _ rooms ["EM", msg] =
[ModifyRoom (\r -> r{roundMsgs = roundMsgs r |> msg}),
AnswerOthersInRoom ["EM", msg]]
handleCmd_inRoom clID clients rooms ["ROUNDFINISHED"] =
if isMaster client then
[ModifyRoom
(\r -> r{
gameinprogress = False,
readyPlayers = 0,
roundMsgs = empty,
leftTeams = [],
teamsAtStart = []}
),
UnreadyRoomClients
] ++ answerRemovedTeams
else
[]
where
client = clients IntMap.! clID
room = rooms IntMap.! (roomID client)
answerRemovedTeams = map (\t -> AnswerThisRoom ["REMOVE_TEAM", t]) $ leftTeams room
handleCmd_inRoom clID clients _ ["TOGGLE_RESTRICT_JOINS"] =
if isMaster client then
[ModifyRoom (\r -> r{isRestrictedJoins = not $ isRestrictedJoins r})]
else
[ProtocolError "Not room master"]
where
client = clients IntMap.! clID
handleCmd_inRoom clID clients _ ["TOGGLE_RESTRICT_TEAMS"] =
if isMaster client then
[ModifyRoom (\r -> r{isRestrictedTeams = not $ isRestrictedTeams r})]
else
[ProtocolError "Not room master"]
where
client = clients IntMap.! clID
handleCmd_inRoom clID clients rooms ["KICK", kickNick] =
if not $ isMaster client then
[]
else
if noSuchClient then
[]
else
if (kickID == clID) || (roomID client /= roomID kickClient) then
[]
else
[KickRoomClient kickID]
where
client = clients IntMap.! clID
maybeClient = Foldable.find (\cl -> kickNick == nick cl) clients
noSuchClient = isNothing maybeClient
kickClient = fromJust maybeClient
kickID = clientUID kickClient
handleCmd_inRoom clID _ _ _ = [ProtocolError "Incorrect command (state: in room)"]