add onGameTick20 to basic training, extend laser sight out way more (it was visible at top when completely zoomed out), move call of new turn to after AfterSwitchHedgehog to avoid lua issues in onNewTurn - if this causes problems, lua can do delayed actions in onGameTick
#ifndef QPUSHBUTTONWITHSOUND_H
#define QPUSHBUTTONWITHSOUND_H
#include <QPushButton>
class QPushButtonWithSound : public QPushButton
{
Q_OBJECT
public:
explicit QPushButtonWithSound(QWidget *parent = 0);
bool isSoundEnabled;
signals:
public slots:
private slots:
void buttonClicked();
};
#endif // QPUSHBUTTONWITHSOUND_H