Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes.
This is a major sdl1.3 update so it should be tested with care (working great on ios)
+ − module ServerState
+ − (
+ − module RoomsAndClients,
+ − clientRoomA,
+ − ServerState(..),
+ − client's,
+ − allClientsS,
+ − roomClientsS,
+ − io
+ − ) where
+ −
+ − import Control.Monad.State.Strict
+ − import Data.Set as Set
+ − ----------------------
+ − import RoomsAndClients
+ − import CoreTypes
+ −
+ − data ServerState = ServerState {
+ − clientIndex :: !(Maybe ClientIndex),
+ − serverInfo :: !ServerInfo,
+ − removedClients :: !(Set.Set ClientIndex),
+ − roomsClients :: !MRnC
+ − }
+ −
+ −
+ − clientRoomA :: StateT ServerState IO RoomIndex
+ − clientRoomA = do
+ − (Just ci) <- gets clientIndex
+ − rnc <- gets roomsClients
+ − io $ clientRoomM rnc ci
+ −
+ − client's :: (ClientInfo -> a) -> StateT ServerState IO a
+ − client's f = do
+ − (Just ci) <- gets clientIndex
+ − rnc <- gets roomsClients
+ − io $ client'sM rnc f ci
+ −
+ − allClientsS :: StateT ServerState IO [ClientInfo]
+ − allClientsS = gets roomsClients >>= liftIO . clientsM
+ −
+ − roomClientsS :: RoomIndex -> StateT ServerState IO [ClientInfo]
+ − roomClientsS ri = do
+ − rnc <- gets roomsClients
+ − io $ roomClientsM rnc ri
+ −
+ − io :: IO a -> StateT ServerState IO a
+ − io = liftIO