gameServer/ServerState.hs
author koda
Sat, 06 Aug 2011 07:09:30 +0200 (2011-08-06)
changeset 5505 a55aab592950
parent 4989 4771fed9272e
child 6541 08ed346ed341
permissions -rw-r--r--
Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes. This is a major sdl1.3 update so it should be tested with care (working great on ios)
module ServerState
    (
    module RoomsAndClients,
    clientRoomA,
    ServerState(..),
    client's,
    allClientsS,
    roomClientsS,
    io
    ) where

import Control.Monad.State.Strict
import Data.Set as Set
----------------------
import RoomsAndClients
import CoreTypes

data ServerState = ServerState {
        clientIndex :: !(Maybe ClientIndex),
        serverInfo :: !ServerInfo,
        removedClients :: !(Set.Set ClientIndex),
        roomsClients :: !MRnC
    }


clientRoomA :: StateT ServerState IO RoomIndex
clientRoomA = do
    (Just ci) <- gets clientIndex
    rnc <- gets roomsClients
    io $ clientRoomM rnc ci

client's :: (ClientInfo -> a) -> StateT ServerState IO a
client's f = do
    (Just ci) <- gets clientIndex
    rnc <- gets roomsClients
    io $ client'sM rnc f ci

allClientsS :: StateT ServerState IO [ClientInfo]
allClientsS = gets roomsClients >>= liftIO . clientsM

roomClientsS :: RoomIndex -> StateT ServerState IO [ClientInfo]
roomClientsS ri = do
    rnc <- gets roomsClients
    io $ roomClientsM rnc ri

io :: IO a -> StateT ServerState IO a
io = liftIO