Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes.
This is a major sdl1.3 update so it should be tested with care (working great on ios)
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006-2011 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef PAGE_OPTIONS_H
#define PAGE_OPTIONS_H
#include "AbstractPage.h"
class FPSEdit;
class IconedGroupBox;
class PageOptions : public AbstractPage
{
Q_OBJECT
public:
PageOptions(QWidget* parent = 0);
QCheckBox *WeaponTooltip;
QPushButton *WeaponNew;
QPushButton *WeaponEdit;
QPushButton *WeaponDelete;
QComboBox *WeaponsName;
QPushButton *SchemeNew;
QPushButton *SchemeEdit;
QPushButton *SchemeDelete;
QComboBox *SchemesName;
QComboBox *CBLanguage;
QPushButton *BtnBack;
IconedGroupBox *teamsBox;
QPushButton *BtnNewTeam;
QPushButton *BtnEditTeam;
QPushButton *BtnDeleteTeam;
QPushButton *BtnAssociateFiles;
QLabel *LblNoEditTeam;
QComboBox *CBTeamName;
IconedGroupBox *AGGroupBox;
QComboBox *CBResolution;
QComboBox *CBStereoMode;
QCheckBox *CBEnableSound;
QCheckBox *CBEnableFrontendSound;
QCheckBox *CBEnableMusic;
QCheckBox *CBEnableFrontendMusic;
QCheckBox *CBFullscreen;
QCheckBox *CBFrontendFullscreen;
QCheckBox *CBShowFPS;
QCheckBox *CBAltDamage;
QCheckBox *CBNameWithDate;
#ifdef __APPLE__
QCheckBox *CBAutoUpdate;
#endif
FPSEdit *fpsedit;
QPushButton *BtnSaveOptions;
QLabel *labelNN;
QLabel *labelNetPassword;
QSpinBox * volumeBox;
QLineEdit *editNetNick;
QLineEdit *editNetPassword;
QSlider *SLQuality;
QCheckBox *CBFrontendEffects;
private:
bool previousFullscreenValue;
int previousResolutionIndex;
int previousQuality;
private slots:
void forceFullscreen(int index);
void setFullscreen(void);
void trimNetNick();
};
#endif