Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes.
This is a major sdl1.3 update so it should be tested with care (working great on ios)
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006-2011 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef GAMECONFIG_H
#define GAMECONFIG_H
#include <QSettings>
#include <QStringList>
#include <QRect>
#include <QEvent>
class HWForm;
class QSettings;
class GameUIConfig : public QSettings
{
Q_OBJECT
public:
HWForm * Form;
GameUIConfig(HWForm * FormWidgets, const QString & fileName);
QStringList GetTeamsList();
QRect vid_Resolution();
bool vid_Fullscreen();
quint32 translateQuality();
bool isSoundEnabled();
bool isFrontendSoundEnabled();
QString language();
bool isMusicEnabled();
bool isFrontendMusicEnabled();
bool isShowFPSEnabled();
bool isAltDamageEnabled();
bool appendDateTimeToRecordName();
quint8 volume();
quint8 timerInterval();
quint8 bitDepth();
QString netNick();
QByteArray netPasswordHash();
int netPasswordLength();
void setNetPasswordLength(int passwordLength);
bool isReducedQuality() const;
bool isFrontendEffects() const;
bool isFrontendFullscreen() const;
void resizeToConfigValues();
quint32 stereoMode() const;
#ifdef __APPLE__
#ifdef SPARKLE_ENABLED
bool isAutoUpdateEnabled();
#endif
#endif
signals:
void frontendFullscreen(bool value);
public slots:
void SaveOptions();
void updNetNick();
private:
bool netPasswordIsValid();
bool eventFilter(QObject *object, QEvent *event);
quint8 depth;
};
#endif