So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
#include <QApplication>
#include "mainform.h"
int main(int argc, char *argv[])
{
QApplication app(argc, argv);
MyWindow *mainWin = new MyWindow;
mainWin->show();
return app.exec();
}