This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
//
// MainMenuViewController.h
// hwengine
//
// Created by Vittorio on 08/01/10.
// Copyright 2010 __MyCompanyName__. All rights reserved.
//
#import <UIKit/UIKit.h>
#import "SettingsViewController.h"
@interface MainMenuViewController : UIViewController {
UILabel *versionLabel;
UIView *mainView;
SettingsViewController *settingsViewController;
}
@property (nonatomic, retain) IBOutlet UILabel *versionLabel;
@property (nonatomic, retain) IBOutlet UIView *mainView;
@property (nonatomic, retain) SettingsViewController *settingsViewController;
-(void) appear;
-(void) disappear;
-(IBAction) startPlaying;
-(IBAction) notYetImplemented;
//-(IBAction) switchViews:(id)sender;
@end