lupdate -pro project_files/hedgewars.pro -no-obsolete
yes, I think the lupdate commits should be separate and should contain the -no-obsole flag
# Configure for Qt4
set(QT_MIN_VERSION "4.5.0")
include(CheckLibraryExists)
set(QT_USE_QTCORE TRUE)
set(QT_USE_QTGUI TRUE)
set(QT_USE_QTNETWORK TRUE)
set(QT_USE_QTSVG FALSE)
set(QT_USE_QTXML FALSE)
set(QT_USE_QTOPENGL FALSE)
set(QT_USE_QTMAIN TRUE)
find_package(Qt4 REQUIRED)
include(${QT_USE_FILE})
find_package(SDL REQUIRED) #video in SDLInteraction
find_package(SDL_mixer REQUIRED) #audio in SDLInteraction
find_package(SDL_net REQUIRED) #network frontlib
if(NOT NOVIDEOREC)
find_package(FFMPEG)
if(${FFMPEG_FOUND})
add_definitions(-DVIDEOREC -D__STDC_CONSTANT_MACROS)
endif()
endif()
# server messages localization
file(GLOB ServerSources ${CMAKE_SOURCE_DIR}/gameServer/*.hs)
foreach(hsfile ${ServerSources})
file(READ ${hsfile} hs)
string(REGEX MATCHALL "loc *\"[^\n\"]+\"" locs ${hs})
foreach(str ${locs})
string(REGEX REPLACE "loc *\"([^\n\"]+)\"" "QT_TRANSLATE_NOOP(\"server\", \"\\1\")" s ${str})
list(APPEND serverlocs ${s})
endforeach(str)
endforeach(hsfile)
list(REMOVE_DUPLICATES serverlocs)
list(GET serverlocs 0 firstline)
list(REMOVE_AT serverlocs 0)
set(locsout "const char * serverMessages[] = {\n")
foreach(l ${serverlocs})
list(APPEND locsout ${l} ",\n")
endforeach(l)
list(APPEND locsout ${firstline} "\n}\\;\n")
file(WRITE ${CMAKE_CURRENT_BINARY_DIR}/servermessages.h ${locsout})
include_directories(${CMAKE_CURRENT_BINARY_DIR})
include_directories(${CMAKE_CURRENT_SOURCE_DIR})
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/model)
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/net)
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/ui)
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/ui/dialog)
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/ui/page)
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/ui/widget)
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/util)
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/util/platform)
include_directories(${SDL_INCLUDE_DIR})
include_directories(${SDLMIXER_INCLUDE_DIR})
include_directories(${FFMPEG_INCLUDE_DIR})
include_directories(${CMAKE_SOURCE_DIR}/misc/physfs/src)
include_directories(${CMAKE_SOURCE_DIR}/misc/physfs/extras)
if(UNIX)
# HACK: in freebsd cannot find iconv.h included via SDL.h
include_directories("/usr/local/include")
endif(UNIX)
#directory for resources, relative to bindir (on linux an absolute path is always used)
string(SUBSTRING "${SHAREPATH}" 0 1 sharepath_start)
if(APPLE OR WIN32 OR ${sharepath_start} MATCHES "/")
set(HEDGEWARS_DATADIR ${SHAREPATH})
else()
set(HEDGEWARS_DATADIR ${CMAKE_INSTALL_PREFIX}/${SHAREPATH})
endif()
#only the cocoa version of qt supports building 64 bit apps
if(APPLE AND (CMAKE_OSX_ARCHITECTURES MATCHES "x86_64*") AND (NOT QT_MAC_USE_COCOA))
message(FATAL_ERROR "Building the 64 bit version of Hedgewars *requires* the Cocoa variant of QT on Mac OS X")
endif()
#endif()
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/hwconsts.cpp.in ${CMAKE_CURRENT_BINARY_DIR}/hwconsts.cpp)
file(GLOB NetCpp net/*.cpp)
file(GLOB ModelCpp model/*.cpp)
file(GLOB_RECURSE UIcpp ui/*.cpp)
file(GLOB UtilCpp util/*.cpp)
list(APPEND hwfr_src
${ModelCpp}
${NetCpp}
${UIcpp}
${UtilCpp}
achievements.cpp
binds.cpp
drawmapscene.cpp
game.cpp
gameuiconfig.cpp
HWApplication.cpp
hwform.cpp
main.cpp
team.cpp
campaign.cpp
ui_hwform.cpp
${CMAKE_CURRENT_BINARY_DIR}/hwconsts.cpp
)
#xfire integration
if(WIN32)
list(APPEND hwfr_src util/platform/xfire.cpp util/platform/xfiregameclient.cpp)
endif(WIN32)
if(MINGW)
# resource compilation for mingw
add_custom_command(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/hedgewars_rc.o
COMMAND windres -I ${CMAKE_CURRENT_SOURCE_DIR}
-i ${CMAKE_CURRENT_SOURCE_DIR}/hedgewars.rc
-o ${CMAKE_CURRENT_BINARY_DIR}/hedgewars_rc.o)
list(APPEND hwfr_src ${CMAKE_CURRENT_BINARY_DIR}/hedgewars_rc.o)
else(MINGW)
list(APPEND hwfr_src hedgewars.rc)
endif(MINGW)
file(GLOB ModelHdr model/*.h)
file(GLOB NetHdr net/*.h)
file(GLOB_RECURSE UIhdr ui/*.h)
file(GLOB UtilHdr util/*.h)
set(hwfr_moc_hdrs
${ModelHdr}
${NetHdr}
${UIhdr}
drawmapscene.h
game.h
gameuiconfig.h
HWApplication.h
hwform.h
team.h
util/DataManager.h
util/LibavInteraction.h
util/MessageDialog.h
)
set(hwfr_hdrs
${UtilHdr}
team.h
achievements.h
binds.h
ui_hwform.h
hwconsts.h
sdlkeys.h
campaign.h
${CMAKE_CURRENT_BINARY_DIR}/servermessages.h
)
set(hwfr_rez hedgewars.qrc)
if(${BUILD_ENGINE_LIBRARY})
add_definitions(-DHWLIBRARY=1)
set(hwlibname "${EXECUTABLE_OUTPUT_PATH}/${CMAKE_SHARED_LIBRARY_PREFIX}hwengine${CMAKE_SHARED_LIBRARY_SUFFIX}")
list(APPEND HW_LINK_LIBS ${hwlibname})
endif()
qt4_add_resources(hwfr_rez_src ${hwfr_rez})
qt4_wrap_cpp(hwfr_moc_srcs ${hwfr_moc_hdrs})
if(APPLE)
find_library(iokit_framework NAMES IOKit)
list(APPEND HW_LINK_LIBS ${iokit_framework})
list(APPEND hwfr_src util/platform/CocoaInitializer.mm
util/platform/InstallController.cpp
util/platform/M3Panel.mm
util/platform/M3InstallController.m
util/platform/NSWorkspace_RBAdditions.m
)
if(NOT NOAUTOUPDATE)
find_package(Sparkle)
if(SPARKLE_FOUND)
add_definitions(-DSPARKLE_ENABLED)
list(APPEND hwfr_src util/platform/AutoUpdater.cpp
util/platform/SparkleAutoUpdater.mm)
list(APPEND HW_LINK_LIBS ${SPARKLE_LIBRARY})
endif()
endif()
endif()
#when debugging, always prompt a console to see fronted messages
#TODO: check it doesn't interfere on UNIX
if(CMAKE_BUILD_TYPE MATCHES "RELEASE")
set(console_access "WIN32")
endif(CMAKE_BUILD_TYPE MATCHES "RELEASE")
add_executable(hedgewars ${console_access}
${hwfr_src}
${hwfr_moc_srcs}
${hwfr_hdrs}
${hwfr_rez_src}
)
if((UNIX AND NOT APPLE) AND ${BUILD_ENGINE_LIBRARY})
set_target_properties(hedgewars PROPERTIES LINK_FLAGS "-Wl,-rpath,${CMAKE_INSTALL_PREFIX}/${target_library_install_dir}")
endif()
list(APPEND HW_LINK_LIBS
physfs
${QT_LIBRARIES}
${SDL_LIBRARY}
${SDLMIXER_LIBRARY}
${FFMPEG_LIBRARIES}
)
if(WIN32 AND NOT UNIX)
if(NOT SDL_LIBRARY)
list(APPEND HW_LINK_LIBS SDL)
endif()
list(APPEND HW_LINK_LIBS
ole32
oleaut32
winspool
uuid
)
endif()
target_link_libraries(hedgewars ${HW_LINK_LIBS})
install(PROGRAMS "${EXECUTABLE_OUTPUT_PATH}/hedgewars${CMAKE_EXECUTABLE_SUFFIX}" DESTINATION ${target_binary_install_dir})