Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
module Store(
ElemIndex(),
MStore(),
IStore(),
newStore,
addElem,
removeElem,
readElem,
writeElem,
modifyElem,
firstIndex,
indicesM,
withIStore,
withIStore2,
(!),
indices
) where
import qualified Data.Array.IArray as IA
import qualified Data.Array.IO as IOA
import qualified Data.IntSet as IntSet
import Data.IORef
import Control.Monad
newtype ElemIndex = ElemIndex Int
deriving (Eq, Show, Read)
newtype MStore e = MStore (IORef (IntSet.IntSet, IntSet.IntSet, IOA.IOArray Int e))
newtype IStore e = IStore (IntSet.IntSet, IA.Array Int e)
firstIndex :: ElemIndex
firstIndex = ElemIndex 0
-- MStore code
initialSize :: Int
initialSize = 10
growFunc :: Int -> Int
growFunc a = a * 3 `div` 2
newStore :: IO (MStore e)
newStore = do
newar <- IOA.newArray_ (0, initialSize - 1)
new <- newIORef (IntSet.empty, IntSet.fromAscList [0..initialSize - 1], newar)
return (MStore new)
growStore :: MStore e -> IO ()
growStore (MStore ref) = do
(busyElems, freeElems, arr) <- readIORef ref
(_, m') <- IOA.getBounds arr
let newM' = growFunc (m' + 1) - 1
newArr <- IOA.newArray_ (0, newM')
sequence_ [IOA.readArray arr i >>= IOA.writeArray newArr i | i <- [0..m']]
writeIORef ref (busyElems, freeElems `IntSet.union` (IntSet.fromAscList [m'+1..newM']), newArr)
growIfNeeded :: MStore e -> IO ()
growIfNeeded m@(MStore ref) = do
(_, freeElems, _) <- readIORef ref
when (IntSet.null freeElems) $ growStore m
addElem :: MStore e -> e -> IO ElemIndex
addElem m@(MStore ref) element = do
growIfNeeded m
(busyElems, freeElems, arr) <- readIORef ref
let (n, freeElems') = IntSet.deleteFindMin freeElems
IOA.writeArray arr n element
writeIORef ref (IntSet.insert n busyElems, freeElems', arr)
return $ ElemIndex n
removeElem :: MStore e -> ElemIndex -> IO ()
removeElem (MStore ref) (ElemIndex n) = do
(busyElems, freeElems, arr) <- readIORef ref
IOA.writeArray arr n undefined
writeIORef ref (IntSet.delete n busyElems, IntSet.insert n freeElems, arr)
readElem :: MStore e -> ElemIndex -> IO e
readElem (MStore ref) (ElemIndex n) = readIORef ref >>= \(_, _, arr) -> IOA.readArray arr n
writeElem :: MStore e -> ElemIndex -> e -> IO ()
writeElem (MStore ref) (ElemIndex n) el = readIORef ref >>= \(_, _, arr) -> IOA.writeArray arr n el
modifyElem :: MStore e -> (e -> e) -> ElemIndex -> IO ()
modifyElem (MStore ref) f (ElemIndex n) = do
(_, _, arr) <- readIORef ref
IOA.readArray arr n >>= (IOA.writeArray arr n) . f
indicesM :: MStore e -> IO [ElemIndex]
indicesM (MStore ref) = do
(busy, _, _) <- readIORef ref
return $ map ElemIndex $ IntSet.toList busy
-- A way to use see MStore elements in pure code via IStore
m2i :: MStore e -> IO (IStore e)
m2i (MStore ref) = do
(a, _, c') <- readIORef ref
c <- IOA.unsafeFreeze c'
return $ IStore (a, c)
withIStore :: MStore e -> (IStore e -> a) -> IO a
withIStore m f = liftM f (m2i m)
withIStore2 :: MStore e1 -> MStore e2 -> (IStore e1 -> IStore e2 -> a) -> IO a
withIStore2 m1 m2 f = do
i1 <- m2i m1
i2 <- m2i m2
return $ f i1 i2
-- IStore code
(!) :: IStore e -> ElemIndex -> e
(!) (IStore (_, arr)) (ElemIndex i) = (IA.!) arr i
indices :: IStore e -> [ElemIndex]
indices (IStore (busy, _)) = map ElemIndex $ IntSet.toList busy