don't abort changeammo on attacking/attacked in infattack mode, keep scrolling through slot after setweap even if a multishoot was aborted triggering gstattacked, to ensure proper ammo gets set for next turn
/* * Hedgewars, a free turn based strategy game * Copyright (c) 2007 Igor Ulyanov <iulyanov@gmail.com> * Copyright (c) 2004-2013 Andrey Korotaev <unC0Rr@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA */#ifndef _NET_UDPWIDGET_INCLUDED#define _NET_UDPWIDGET_INCLUDED#include "netserverslist.h"class QUdpSocket;class HWNetUdpModel : public HWNetServersModel{ Q_OBJECT public: HWNetUdpModel(QObject *parent = 0); QVariant data(const QModelIndex &index, int role) const; public slots: void updateList(); private slots: void onClientRead(); private: QUdpSocket* pUdpSocket;};#endif // _NET_UDPWIDGET_INCLUDED