/*
* Hedgewars, a worms-like game
* Copyright (c) 2005, 2006 Andrey Korotaev <unC0Rr@gmail.com>
*
* Distributed under the terms of the BSD-modified licence:
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* with the Software without restriction, including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
* sell copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <QtGui>
#include <QStringList>
#include <QProcess>
#include <QDir>
#include <QPixmap>
#include <QRegExp>
#include <QIcon>
#include <QFile>
#include <QTextStream>
#include "hwform.h"
#include "game.h"
#include "team.h"
#include "netclient.h"
#include "teamselect.h"
#include "gameuiconfig.h"
#include "pages.h"
#include "hwconsts.h"
HWForm::HWForm(QWidget *parent)
: QMainWindow(parent)
{
ui.setupUi(this);
config = new GameUIConfig(this);
QStringList teamslist = config->GetTeamsList();
if(teamslist.empty()) {
HWTeam defaultTeam("DefaultTeam");
defaultTeam.SaveToFile();
teamslist.push_back("DefaultTeam");
}
for (QStringList::Iterator it = teamslist.begin(); it != teamslist.end(); ++it )
{
ui.pageMultiplayer->teamsSelect->addTeam(*it);
ui.pageOptions->CBTeamName->addItem(*it);
}
connect(ui.pageMain->BtnSinglePlayer, SIGNAL(clicked()), this, SLOT(GoToSinglePlayer()));
connect(ui.pageMain->BtnSetup, SIGNAL(clicked()), this, SLOT(GoToSetup()));
connect(ui.pageMain->BtnMultiplayer, SIGNAL(clicked()), this, SLOT(GoToMultiplayer()));
connect(ui.pageMain->BtnDemos, SIGNAL(clicked()), this, SLOT(GoToDemos()));
connect(ui.pageMain->BtnNet, SIGNAL(clicked()), this, SLOT(GoToNet()));
connect(ui.pageMain->BtnExit, SIGNAL(clicked()), this, SLOT(close()));
connect(ui.pageLocalGame->BtnBack, SIGNAL(clicked()), this, SLOT(GoToMain()));
connect(ui.pageLocalGame->BtnSimpleGame, SIGNAL(clicked()), this, SLOT(SimpleGame()));
connect(ui.pageEditTeam->BtnTeamSave, SIGNAL(clicked()), this, SLOT(TeamSave()));
connect(ui.pageEditTeam->BtnTeamDiscard, SIGNAL(clicked()), this, SLOT(TeamDiscard()));
connect(ui.pageMultiplayer->BtnBack, SIGNAL(clicked()), this, SLOT(GoToMain()));
connect(ui.pageMultiplayer->BtnStartMPGame, SIGNAL(clicked()), this, SLOT(StartMPGame()));
connect(ui.pagePlayDemo->BtnBack, SIGNAL(clicked()), this, SLOT(GoToMain()));
connect(ui.pagePlayDemo->BtnPlayDemo, SIGNAL(clicked()), this, SLOT(PlayDemo()));
connect(ui.pageOptions->BtnBack, SIGNAL(clicked()), this, SLOT(GoToMain()));
connect(ui.pageOptions->BtnNewTeam, SIGNAL(clicked()), this, SLOT(NewTeam()));
connect(ui.pageOptions->BtnEditTeam, SIGNAL(clicked()), this, SLOT(EditTeam()));
connect(ui.pageOptions->BtnSaveOptions, SIGNAL(clicked()), config, SLOT(SaveOptions()));
connect(ui.pageNet->BtnBack, SIGNAL(clicked()), this, SLOT(GoToMain()));
connect(ui.pageNet->BtnNetConnect, SIGNAL(clicked()), this, SLOT(NetConnect()));
connect(ui.pageNetGame->BtnBack, SIGNAL(clicked()), this, SLOT(GoToNetChat()));
connect(ui.pageNetGame->BtnAddTeam, SIGNAL(clicked()), this, SLOT(NetAddTeam()));
connect(ui.pageNetGame->BtnGo, SIGNAL(clicked()), this, SLOT(NetStartGame()));
connect(ui.pageNetChat->BtnDisconnect, SIGNAL(clicked()), this, SLOT(NetDisconnect()));
connect(ui.pageNetChat->BtnJoin, SIGNAL(clicked()), this, SLOT(NetJoin()));
connect(ui.pageNetChat->BtnCreate, SIGNAL(clicked()), this, SLOT(NetCreate()));
ui.Pages->setCurrentIndex(ID_PAGE_MAIN);
}
void HWForm::GoToMain()
{
ui.Pages->setCurrentIndex(ID_PAGE_MAIN);
}
void HWForm::GoToSinglePlayer()
{
ui.Pages->setCurrentIndex(ID_PAGE_SINGLEPLAYER);
}
void HWForm::GoToSetup()
{
ui.Pages->setCurrentIndex(ID_PAGE_SETUP);
}
void HWForm::GoToMultiplayer()
{
ui.pageMultiplayer->teamsSelect->resetPlayingTeams(config->GetTeamsList());
ui.Pages->setCurrentIndex(ID_PAGE_MULTIPLAYER);
}
void HWForm::GoToDemos()
{
QDir tmpdir;
tmpdir.cd(datadir->absolutePath());
tmpdir.cd("Demos");
tmpdir.setFilter(QDir::Files);
ui.pagePlayDemo->DemosList->clear();
ui.pagePlayDemo->DemosList->addItems(tmpdir.entryList(QStringList("*.hwd_1")).replaceInStrings(QRegExp("^(.*).hwd_1"), "\\1"));
ui.Pages->setCurrentIndex(ID_PAGE_DEMOS);
}
void HWForm::GoToNet()
{
ui.Pages->setCurrentIndex(ID_PAGE_NET);
}
void HWForm::GoToNetChat()
{
ui.Pages->setCurrentIndex(ID_PAGE_NETCHAT);
}
void HWForm::NewTeam()
{
tmpTeam = new HWTeam("unnamed");
tmpTeam->SetToPage(this);
ui.Pages->setCurrentIndex(ID_PAGE_SETUP_TEAM);
}
void HWForm::EditTeam()
{
tmpTeam = new HWTeam(ui.pageOptions->CBTeamName->currentText());
tmpTeam->LoadFromFile();
tmpTeam->SetToPage(this);
ui.Pages->setCurrentIndex(ID_PAGE_SETUP_TEAM);
}
void HWForm::TeamSave()
{
tmpTeam->GetFromPage(this);
tmpTeam->SaveToFile();
delete tmpTeam;
ui.Pages->setCurrentIndex(ID_PAGE_SETUP);
}
void HWForm::TeamDiscard()
{
ui.Pages->setCurrentIndex(ID_PAGE_SETUP);
}
void HWForm::SimpleGame()
{
game = new HWGame(config, ui.pageLocalGame->gameCFG);
game->StartQuick();
}
void HWForm::PlayDemo()
{
QListWidgetItem * curritem = ui.pagePlayDemo->DemosList->currentItem();
if (!curritem)
{
QMessageBox::critical(this,
tr("Error"),
tr("Please, select demo from the list above"),
tr("OK"));
return ;
}
game = new HWGame(config, 0);
game->PlayDemo(datadir->absolutePath() + "/Demos/" + curritem->text() + ".hwd_1");
}
void HWForm::NetConnect()
{
hwnet = new HWNet(config);
connect(hwnet, SIGNAL(Connected()), this, SLOT(GoToNetChat()));
connect(hwnet, SIGNAL(AddGame(const QString &)), this, SLOT(AddGame(const QString &)));
connect(hwnet, SIGNAL(EnteredGame()), this, SLOT(NetGameEnter()));
connect(hwnet, SIGNAL(ChangeInTeams(const QStringList &)), this, SLOT(ChangeInNetTeams(const QStringList &)));
hwnet->Connect(ui.pageNet->editIP->text(), 6667, ui.pageNet->editNetNick->text());
config->SaveOptions();
}
void HWForm::NetDisconnect()
{
hwnet->Disconnect();
GoToNet();
}
void HWForm::AddGame(const QString & chan)
{
ui.pageNetChat->ChannelsList->addItem(chan);
}
void HWForm::NetGameEnter()
{
ui.Pages->setCurrentIndex(ID_PAGE_NETCFG);
}
void HWForm::NetJoin()
{
hwnet->JoinGame("#hw");
}
void HWForm::NetCreate()
{
hwnet->JoinGame("#hw");
}
void HWForm::NetAddTeam()
{
HWTeam team("DefaultTeam");
team.LoadFromFile();
hwnet->AddTeam(team);
}
void HWForm::NetStartGame()
{
hwnet->StartGame();
}
void HWForm::ChangeInNetTeams(const QStringList & teams)
{
ui.pageNetGame->listNetTeams->clear();
ui.pageNetGame->listNetTeams->addItems(teams);
}
void HWForm::StartMPGame()
{
game = new HWGame(config, ui.pageMultiplayer->gameCFG);
QStringList teamslist = config->GetTeamsList();
for (QStringList::Iterator it = teamslist.begin(); it != teamslist.end(); ++it ) {
if(ui.pageMultiplayer->teamsSelect->isPlaying(*it)) {
game->AddTeam(*it, ui.pageMultiplayer->teamsSelect->numHedgedogs(*it));
}
}
game->StartLocal();
}