Cache land texture update until frame render. This greately improves performance when there are many explosions, or you're using drilling weapon
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006-2008 Ulyanov Igor <iulyanov@gmail.com>
* Copyright (c) 2009 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include <QMessageBox>
#include <QDebug>
#include "hwconsts.h"
#include "newnetclient.h"
#include "proto.h"
#include "gameuiconfig.h"
#include "game.h"
#include "gamecfgwidget.h"
#include "teamselect.h"
char delimeter='\n';
HWNewNet::HWNewNet(GameUIConfig * config, GameCFGWidget* pGameCFGWidget, TeamSelWidget* pTeamSelWidget) :
config(config),
m_pGameCFGWidget(pGameCFGWidget),
m_pTeamSelWidget(pTeamSelWidget),
isChief(false),
m_game_connected(false),
loginStep(0),
netClientState(0)
{
connect(&NetSocket, SIGNAL(readyRead()), this, SLOT(ClientRead()));
connect(&NetSocket, SIGNAL(connected()), this, SLOT(OnConnect()));
connect(&NetSocket, SIGNAL(disconnected()), this, SLOT(OnDisconnect()));
connect(&NetSocket, SIGNAL(error(QAbstractSocket::SocketError)), this,
SLOT(displayError(QAbstractSocket::SocketError)));
}
HWNewNet::~HWNewNet()
{
if (m_game_connected)
RawSendNet(QString("QUIT%1%2").arg(delimeter).arg("User quit"));
NetSocket.flush();
}
void HWNewNet::Connect(const QString & hostName, quint16 port, const QString & nick)
{
mynick = nick;
NetSocket.connectToHost(hostName, port);
}
void HWNewNet::Disconnect()
{
if (m_game_connected)
RawSendNet(QString("QUIT%1%2").arg(delimeter).arg("User quit"));
m_game_connected = false;
NetSocket.disconnectFromHost();
}
void HWNewNet::CreateRoom(const QString & room)
{
if(netClientState != 2)
{
qWarning("Illegal try to create room!");
return;
}
RawSendNet(QString("CREATE%1%2").arg(delimeter).arg(room));
m_pGameCFGWidget->setEnabled(true);
m_pTeamSelWidget->setInteractivity(true);
isChief = true;
}
void HWNewNet::JoinRoom(const QString & room)
{
if(netClientState != 2)
{
qWarning("Illegal try to join room!");
return;
}
loginStep++;
RawSendNet(QString("JOIN%1%2").arg(delimeter).arg(room));
m_pGameCFGWidget->setEnabled(false);
m_pTeamSelWidget->setInteractivity(false);
isChief = false;
}
void HWNewNet::AddTeam(const HWTeam & team)
{
QString cmd = QString("ADD_TEAM") + delimeter +
team.TeamName + delimeter +
team.teamColor.name() + delimeter +
team.Grave + delimeter +
team.Fort + delimeter +
team.Voicepack + delimeter +
QString::number(team.difficulty);
for(int i = 0; i < 8; ++i)
{
cmd.append(delimeter);
cmd.append(team.HHName[i]);
cmd.append(delimeter);
cmd.append(team.HHHat[i]);
}
RawSendNet(cmd);
}
void HWNewNet::RemoveTeam(const HWTeam & team)
{
RawSendNet(QString("REMOVE_TEAM") + delimeter + team.TeamName);
}
void HWNewNet::ToggleReady()
{
RawSendNet(QString("TOGGLE_READY"));
}
void HWNewNet::SendNet(const QByteArray & buf)
{
QString msg = QString(buf.toBase64());
RawSendNet(QString("GAMEMSG%1%2").arg(delimeter).arg(msg));
}
void HWNewNet::RawSendNet(const QString & str)
{
RawSendNet(str.toUtf8());
}
void HWNewNet::RawSendNet(const QByteArray & buf)
{
qDebug() << "Client: " << QString(buf).split("\n");
NetSocket.write(buf);
NetSocket.write("\n\n", 2);
}
void HWNewNet::ClientRead()
{
while (NetSocket.canReadLine()) {
QString s = QString::fromUtf8(NetSocket.readLine().trimmed());
if (s.size() == 0) {
ParseCmd(cmdbuf);
cmdbuf.clear();
} else
cmdbuf << s;
}
}
void HWNewNet::OnConnect()
{
}
void HWNewNet::OnDisconnect()
{
//emit ChangeInTeams(QStringList());
if(m_game_connected) emit Disconnected();
m_game_connected = false;
}
void HWNewNet::displayError(QAbstractSocket::SocketError socketError)
{
switch (socketError) {
case QAbstractSocket::RemoteHostClosedError:
break;
case QAbstractSocket::HostNotFoundError:
QMessageBox::information(0, tr("Error"),
tr("The host was not found. Please check the host name and port settings."));
break;
case QAbstractSocket::ConnectionRefusedError:
QMessageBox::information(0, tr("Error"),
tr("Connection refused"));
break;
default:
QMessageBox::information(0, tr("Error"),
NetSocket.errorString());
}
}
void HWNewNet::ParseCmd(const QStringList & lst)
{
qDebug() << "Server: " << lst;
if(!lst.size())
{
qWarning("Net client: Bad message");
return;
}
if ((lst[0] == "NICK") || (lst[0] == "PROTO"))
{
loginStep++;
if (loginStep == 2)
{
netClientState = 2;
RawSendNet(QString("LIST"));
}
return ;
}
if (lst[0] == "ERROR") {
if (lst.size() == 2)
emit showMessage("Error: " + lst[1]);
else
emit showMessage("Unknown error");
return;
}
if (lst[0] == "WARNING") {
if (lst.size() == 2)
emit showMessage("Warning: " + lst[1]);
else
emit showMessage("Unknown warning");
return;
}
if (lst[0] == "CONNECTED") {
RawSendNet(QString("NICK%1%2").arg(delimeter).arg(mynick));
RawSendNet(QString("PROTO%1%2").arg(delimeter).arg(*cProtoVer));
netClientState = 1;
m_game_connected = true;
emit Connected();
return;
}
if (lst[0] == "PING") {
RawSendNet(QString("PONG"));
return;
}
if (lst[0] == "ROOMS") {
QStringList tmp = lst;
tmp.removeFirst();
emit roomsList(tmp);
return;
}
if (lst[0] == "SERVER_MESSAGE") {
if(lst.size() < 2)
{
qWarning("Net: Empty SERVERMESSAGE message");
return;
}
emit serverMessage(lst[1]);
return;
}
if (lst[0] == "CHAT_STRING") {
if(lst.size() < 3)
{
qWarning("Net: Empty CHAT_STRING message");
return;
}
if (netClientState == 2)
emit chatStringLobby(formatChatMsg(lst[1], lst[2]));
else
emit chatStringFromNet(formatChatMsg(lst[1], lst[2]));
return;
}
if (lst[0] == "INFO") {
if(lst.size() < 5)
{
qWarning("Net: Malformed INFO message");
return;
}
QStringList tmp = lst;
tmp.removeFirst();
if (netClientState == 2)
emit chatStringLobby(tmp.join("\n"));
else
emit chatStringFromNet(tmp.join("\n"));
return;
}
if (lst[0] == "READY") {
if(lst.size() != 2)
{
qWarning("Net: Malformed READY message");
return;
}
emit setReadyStatus(lst[1], true);
if (lst[1] == mynick)
emit setMyReadyStatus(true);
return;
}
if (lst[0] == "NOT_READY") {
if(lst.size() != 2)
{
qWarning("Net: Malformed NOT_READY message");
return;
}
emit setReadyStatus(lst[1], false);
if (lst[1] == mynick)
emit setMyReadyStatus(false);
return;
}
if (lst[0] == "ADD_TEAM") {
if(lst.size() != 23)
{
qWarning("Net: Bad ADDTEAM message");
return;
}
QStringList tmp = lst;
tmp.removeFirst();
emit AddNetTeam(tmp);
return;
}
if (lst[0] == "REMOVE_TEAM") {
if(lst.size() != 2)
{
qWarning("Net: Bad REMOVETEAM message");
return;
}
m_pTeamSelWidget->removeNetTeam(HWTeam(lst[1]));
if (netClientState == 5) // we're in game, need to tell the engine about this
{
QByteArray em;
HWProto::addStringToBuffer(em, "F" + lst[1]);
emit FromNet(em);
}
return;
}
if(lst[0]=="ROOMABANDONED") {
netClientState = 2;
emit showMessage(HWNewNet::tr("Room destroyed"));
emit LeftRoom();
return;
}
if(lst[0]=="JOINED") {
if(lst.size() < 2)
{
qWarning("Net: Bad JOINED message");
return;
}
for(int i = 1; i < lst.size(); ++i)
{
if (lst[i] == mynick)
{
netClientState = 3;
emit EnteredGame();
if (isChief)
ConfigAsked();
}
emit nickAdded(lst[i]);
emit chatStringFromNet(QString(tr("*** %1 joined")).arg(lst[i]));
}
return;
}
if(lst[0]=="LOBBY:JOINED") {
if(lst.size() < 2)
{
qWarning("Net: Bad JOINED message");
return;
}
for(int i = 1; i < lst.size(); ++i)
{
emit nickAddedLobby(lst[i]);
emit chatStringLobby(QString(tr("*** %1 joined")).arg(lst[i]));
}
return;
}
if(lst[0] == "LEFT") {
if(lst.size() < 2)
{
qWarning("Net: Bad LEFT message");
return;
}
emit nickRemoved(lst[1]);
if (lst.size() < 3)
emit chatStringFromNet(QString(tr("*** %1 left")).arg(lst[1]));
else
emit chatStringFromNet(QString(tr("*** %1 left (%2)")).arg(lst[1], lst[2]));
return;
}
if(lst[0] == "ROOM") {
if(lst.size() < 2)
{
qWarning("Net: Bad ROOM message");
return;
}
RawSendNet(QString("LIST"));
return;
}
if(lst[0] == "LOBBY:LEFT") {
if(lst.size() < 2)
{
qWarning("Net: Bad LOBBY:LEFT message");
return;
}
emit nickRemovedLobby(lst[1]);
if (lst.size() < 3)
emit chatStringLobby(QString(tr("*** %1 left")).arg(lst[1]));
else
emit chatStringLobby(QString(tr("*** %1 left (%2)")).arg(lst[1], lst[2]));
return;
}
if (lst[0] == "RUN_GAME") {
netClientState = 5;
RunGame();
return;
}
if (lst[0] == "TEAM_ACCEPTED") {
if (lst.size() != 2)
{
qWarning("Net: Bad TEAM_ACCEPTED message");
return;
}
m_pTeamSelWidget->changeTeamStatus(lst[1]);
return;
}
if (lst[0] == "MAP") {
if (lst.size() != 2)
{
qWarning("Net: Bad MAP message");
return;
}
emit mapChanged(lst[1]);
return;
}
if (lst[0] == "CONFIG_PARAM") {
if(lst.size() < 3)
{
qWarning("Net: Bad CONFIG_PARAM message");
return;
}
if (lst[1] == "SEED") {
emit seedChanged(lst[2]);
return;
}
if (lst[1] == "THEME") {
emit themeChanged(lst[2]);
return;
}
if (lst[1] == "HEALTH") {
emit initHealthChanged(lst[2].toUInt());
return;
}
if (lst[1] == "TURNTIME") {
emit turnTimeChanged(lst[2].toUInt());
return;
}
if (lst[1] == "FORTSMODE") {
emit fortsModeChanged(lst[2].toInt() != 0);
return;
}
if (lst[1] == "DIVIDETEAMS") {
emit teamsDivideChanged(lst[2].toInt() != 0);
return;
}
if (lst[1] == "SOLIDLAND") {
emit solidChanged(lst[2].toInt() != 0);
return;
}
if (lst[1] == "AMMO") {
if(lst.size() < 4) return;
emit ammoChanged(lst[3], lst[2]);
return;
}
qWarning() << "Net: Unknown 'CONFIG_PARAM' message:" << lst;
return;
}
if (lst[0] == "HH_NUM") {
if (lst.size() != 3)
{
qWarning("Net: Bad TEAM_ACCEPTED message");
return;
}
HWTeam tmptm(lst[1]);
tmptm.numHedgehogs = lst[2].toUInt();
emit hhnumChanged(tmptm);
return;
}
if (lst[0] == "TEAM_COLOR") {
if (lst.size() != 3)
{
qWarning("Net: Bad TEAM_COLOR message");
return;
}
HWTeam tmptm(lst[1]);
tmptm.teamColor = QColor(lst[2]);
emit teamColorChanged(tmptm);
return;
}
if (lst[0] == "GAMEMSG") {
if(lst.size() < 2)
{
qWarning("Net: Bad GAMEMSG message");
return;
}
for(int i = 1; i < lst.size(); ++i)
{
QByteArray em = QByteArray::fromBase64(lst[i].toAscii());
emit FromNet(em);
}
return;
}
if (lst[0] == "BYE") {
if (lst.size() < 2)
{
qWarning("Net: Bad BYE message");
return;
}
emit showMessage(HWNewNet::tr("Quit reason: ") + lst[1]);
return;
}
qWarning() << "Net: Unknown message:" << lst;
}
void HWNewNet::ConfigAsked()
{
QString map = m_pGameCFGWidget->getCurrentMap();
if (map.size())
onMapChanged(map);
onSeedChanged(m_pGameCFGWidget->getCurrentSeed());
onThemeChanged(m_pGameCFGWidget->getCurrentTheme());
onInitHealthChanged(m_pGameCFGWidget->getInitHealth());
onTurnTimeChanged(m_pGameCFGWidget->getTurnTime());
onFortsModeChanged(m_pGameCFGWidget->getGameFlags() & 0x1);
onTeamsDivideChanged(m_pGameCFGWidget->getGameFlags() & 0x10);
onSolidChanged(m_pGameCFGWidget->getGameFlags() & 0x04);
// always initialize with default ammo (also avoiding complicated cross-class dependencies)
QString name = m_pGameCFGWidget->WeaponsName->currentText();
QString ammo = m_pGameCFGWidget->WeaponsName->itemData(
m_pGameCFGWidget->WeaponsName->currentIndex()
).toString();
onWeaponsNameChanged(name, ammo);
}
void HWNewNet::RunGame()
{
emit AskForRunGame();
}
void HWNewNet::onHedgehogsNumChanged(const HWTeam& team)
{
if (isChief)
RawSendNet(QString("HH_NUM%1%2%1%3")
.arg(delimeter)
.arg(team.TeamName)
.arg(team.numHedgehogs));
}
void HWNewNet::onTeamColorChanged(const HWTeam& team)
{
if (isChief)
RawSendNet(QString("TEAM_COLOR%1%2%1%3")
.arg(delimeter)
.arg(team.TeamName)
.arg(team.teamColor.name()));
}
void HWNewNet::onSeedChanged(const QString & seed)
{
if (isChief) RawSendNet(QString("CONFIG_PARAM%1SEED%1%2").arg(delimeter).arg(seed));
}
void HWNewNet::onMapChanged(const QString & map)
{
if (isChief) RawSendNet(QString("MAP%1%2").arg(delimeter).arg(map));
}
void HWNewNet::onThemeChanged(const QString & theme)
{
if (isChief) RawSendNet(QString("CONFIG_PARAM%1THEME%1%2").arg(delimeter).arg(theme));
}
void HWNewNet::onInitHealthChanged(int health)
{
if (isChief) RawSendNet(QString("CONFIG_PARAM%1HEALTH%1%2").arg(delimeter).arg(health));
}
void HWNewNet::onTurnTimeChanged(int time)
{
if (isChief) RawSendNet(QString("CONFIG_PARAM%1TURNTIME%1%2").arg(delimeter).arg(time));
}
void HWNewNet::onFortsModeChanged(bool value)
{
if (isChief) RawSendNet(QString("CONFIG_PARAM%1FORTSMODE%1%2").arg(delimeter).arg(value));
}
void HWNewNet::onTeamsDivideChanged(bool value)
{
if (isChief) RawSendNet(QString("CONFIG_PARAM%1DIVIDETEAMS%1%2").arg(delimeter).arg(value));
}
void HWNewNet::onSolidChanged(bool value)
{
if (isChief) RawSendNet(QString("CONFIG_PARAM%1SOLIDLAND%1%2").arg(delimeter).arg(value));
}
void HWNewNet::onWeaponsNameChanged(const QString& name, const QString& ammo)
{
if (isChief) RawSendNet(QString("CONFIG_PARAM%1AMMO%1%2%1%3").arg(delimeter).arg(ammo).arg(name));
}
void HWNewNet::chatLineToNet(const QString& str)
{
if(str != "") {
RawSendNet(QString("CHAT_STRING") + delimeter + str);
emit(chatStringFromMe(formatChatMsg(mynick, str)));
}
}
void HWNewNet::chatLineToLobby(const QString& str)
{
if(str != "") {
RawSendNet(QString("CHAT_STRING") + delimeter + str);
emit(chatStringFromMeLobby(formatChatMsg(mynick, str)));
}
}
void HWNewNet::askRoomsList()
{
if(netClientState != 2)
{
qWarning("Illegal try to get rooms list!");
return;
}
RawSendNet(QString("LIST"));
}
bool HWNewNet::isRoomChief()
{
return isChief;
}
void HWNewNet::gameFinished()
{
netClientState = 3;
RawSendNet(QString("ROUNDFINISHED"));
}
QString HWNewNet::formatChatMsg(const QString & nick, const QString & msg)
{
if(msg.left(4) == "/me ")
return QString("* %1 %2").arg(nick).arg(msg.mid(4));
else
return QString("%1: %2").arg(nick).arg(msg);
}
void HWNewNet::kickPlayer(const QString & nick)
{
RawSendNet(QString("KICK%1%2").arg(delimeter).arg(nick));
}
void HWNewNet::infoPlayer(const QString & nick)
{
RawSendNet(QString("INFO%1%2").arg(delimeter).arg(nick));
}
void HWNewNet::startGame()
{
RawSendNet(QString("START_GAME"));
}
void HWNewNet::toggleRestrictJoins()
{
RawSendNet(QString("TOGGLE_RESTRICT_JOINS"));
}
void HWNewNet::toggleRestrictTeamAdds()
{
RawSendNet(QString("TOGGLE_RESTRICT_TEAMS"));
}
void HWNewNet::partRoom()
{
netClientState = 2;
RawSendNet(QString("PART"));
}
bool HWNewNet::isInRoom()
{
return netClientState > 2;
}