Cache land texture update until frame render. This greately improves performance when there are many explosions, or you're using drilling weapon
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2007, 2008 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include "hwconsts.h"
QString * cProtoVer = new QString("${HEDGEWARS_PROTO_VER}");
QString * cDataDir = new QString("${HEDGEWARS_DATADIR}");
QString * cVersionString = new QString("${HEDGEWARS_VERSION}");
QDir * bindir = new QDir("${HEDGEWARS_BINDIR}");
QDir * cfgdir = new QDir();
QDir * datadir = new QDir();
QStringList * Themes;
QStringList * mapList;
QString * cDefaultAmmoStore = new QString("9391929422199121032235111001201");
QColor * color1 = new QColor(221, 0, 0);
QColor * color2 = new QColor( 67, 118, 233);
QColor * color3 = new QColor( 62, 147, 33);
QColor * color4 = new QColor(162, 61, 187);
QColor * color5 = new QColor(255, 147, 41);
QColor * color6 = new QColor(115, 115, 115);
QString * netHost = new QString();
quint16 netPort = 46631;
bool haveServer = ${HAVE_NETSERVER};