/* This file is NOT open source. See "license.txt" to read the full license provided with the Xfire SDK. */#ifndef __XFIREGAMECLIENT_H__#define __XFIREGAMECLIENT_H__#ifdef __cplusplusextern "C" {#endif/*** XfireIsLoaded()**** returns 1 if application can talk to Xfire, 0 otherwise*/int XfireIsLoaded();/*** XfireSetCustomGameDataA()**** ANSI version to tell xfire of custom game data*/int XfireSetCustomGameDataA(int num_keys, const char **keys, const char **values);/*** XfireSetCustomGameDataA()**** UNICODE version to tell xfire of custom game data*/int XfireSetCustomGameDataW(int num_keys, const wchar_t **keys, const wchar_t **values);/*** XfireSetCustomGameDataUTF8()**** UTF8 version to tell xfire of custom game data*/int XfireSetCustomGameDataUTF8(int num_keys, const char **keys, const char **values);#ifdef UNICODE#define XfireSetCustomGameData XfireSetCustomGameDataW#else#define XfireSetCustomGameData XfireSetCustomGameDataA#endif#ifdef __cplusplus}#endif#endif /* __XFIREGAMECLIENT_H__ */