project_files/HedgewarsMobile/Classes/SingleWeaponViewController.m
author koda
Tue, 23 Aug 2011 03:46:17 +0200
changeset 5662 99083392cd4f
parent 5208 878e551f0b4a
child 5976 306cedbeb213
permissions -rw-r--r--
FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!

/*
 * Hedgewars-iOS, a Hedgewars port for iOS devices
 * Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 *
 * File created on 19/06/2010.
 */


#import "SingleWeaponViewController.h"
#import "CommodityFunctions.h"
#import "UIImageExtra.h"
#import "PascalImports.h"

@implementation SingleWeaponViewController
@synthesize weaponName, description, ammoStoreImage;

-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
    return rotationManager(interfaceOrientation);
}

#pragma mark -
#pragma mark View lifecycle
-(void) viewDidLoad {
    [super viewDidLoad];
    
    NSString *trFilePath = [NSString stringWithFormat:@"%@/en.txt",LOCALE_DIRECTORY()];
    // fill the data structure that we are going to read
    LoadLocaleWrapper([trFilePath UTF8String]);
    
    quantity = (char *)malloc(sizeof(char)*(HW_getNumberOfWeapons()+1));
    probability = (char *)malloc(sizeof(char)*(HW_getNumberOfWeapons()+1));
    delay = (char *)malloc(sizeof(char)*(HW_getNumberOfWeapons()+1));
    crateness = (char *)malloc(sizeof(char)*(HW_getNumberOfWeapons()+1));
    
    NSString *str = [NSString stringWithFormat:@"%@/AmmoMenu/Ammos.png",GRAPHICS_DIRECTORY()];
    UIImage *img = [[UIImage alloc] initWithContentsOfFile:str];
    self.ammoStoreImage = img;
    [img release];
    
    self.title = NSLocalizedString(@"Edit weapons preferences",@"");
}

-(void) viewWillAppear:(BOOL) animated {
    [super viewWillAppear:animated];
    
    NSString *ammoFile = [[NSString alloc] initWithFormat:@"%@/%@.plist",WEAPONS_DIRECTORY(),self.weaponName];
    NSDictionary *weapon = [[NSDictionary alloc] initWithContentsOfFile:ammoFile];
    [ammoFile release];
    
    self.description = [weapon objectForKey:@"description"];
    const char *tmp1 = [[weapon objectForKey:@"ammostore_initialqt"] UTF8String];
    const char *tmp2 = [[weapon objectForKey:@"ammostore_probability"] UTF8String];
    const char *tmp3 = [[weapon objectForKey:@"ammostore_delay"] UTF8String];
    const char *tmp4 = [[weapon objectForKey:@"ammostore_crate"] UTF8String];
    [weapon release];
    
    // if the new weaponset is diffrent from the older we need to update it replacing
    // the missing ammos with 0 quantity
    int oldlen = strlen(tmp1);
    for (int i = 0; i < oldlen; i++) {
        quantity[i] = tmp1[i];
        probability[i] = tmp2[i];
        delay[i] = tmp3[i];
        crateness[i] = tmp4[i];
    }
    for (int i = oldlen; i < HW_getNumberOfWeapons(); i++) {
        quantity[i] = '0';
        probability[i] = '0';
        delay[i] = '0';
        crateness[i] = '0';
    }
    
    [self.tableView reloadData];
}

-(void) viewWillDisappear:(BOOL) animated {
    [super viewWillDisappear:animated];
    [self saveAmmos];
}

-(void) saveAmmos {
    quantity[HW_getNumberOfWeapons()] = '\0';
    probability[HW_getNumberOfWeapons()] = '\0';
    delay[HW_getNumberOfWeapons()] = '\0';
    crateness[HW_getNumberOfWeapons()] = '\0';
    
    NSString *quantityStr = [NSString stringWithUTF8String:quantity];
    NSString *probabilityStr = [NSString stringWithUTF8String:probability];
    NSString *delayStr = [NSString stringWithUTF8String:delay];
    NSString *cratenessStr = [NSString stringWithUTF8String:crateness];
    
    NSDictionary *weapon = [[NSDictionary alloc] initWithObjectsAndKeys:
                            quantityStr,@"ammostore_initialqt",
                            probabilityStr,@"ammostore_probability",
                            delayStr,@"ammostore_delay",
                            cratenessStr,@"ammostore_crate", 
                            self.description,@"description",
                            nil];
    
    NSString *ammoFile = [[NSString alloc] initWithFormat:@"%@/%@.plist",WEAPONS_DIRECTORY(),self.weaponName];
    [weapon writeToFile:ammoFile atomically:YES];
    [ammoFile release];
    [weapon release];
}

#pragma mark -
#pragma mark Table view data source
-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
    return 2;
}

-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
    if (section == 0)
        return 2;
    else
        return HW_getNumberOfWeapons();
}

// Customize the appearance of table view cells.
-(UITableViewCell *)tableView:(UITableView *)aTableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
    static NSString *CellIdentifier0 = @"Cell0";
    static NSString *CellIdentifier1 = @"Cell1";
    NSInteger row = [indexPath row];
    UITableViewCell *cell = nil;
    
    if (0 == [indexPath section]) {
        EditableCellView *editableCell = (EditableCellView *)[aTableView dequeueReusableCellWithIdentifier:CellIdentifier0];
        if (editableCell == nil) {
            editableCell = [[[EditableCellView alloc] initWithStyle:UITableViewCellStyleDefault
                                                    reuseIdentifier:CellIdentifier0] autorelease];
            editableCell.delegate = self;
        }
        editableCell.tag = row;
        editableCell.selectionStyle = UITableViewCellSelectionStyleNone;
        editableCell.imageView.image = nil;
        editableCell.detailTextLabel.text = nil;
        
        if (row == 0) {
            editableCell.textField.text = self.weaponName;
            editableCell.textField.font = [UIFont boldSystemFontOfSize:[UIFont labelFontSize]];
        } else {
            editableCell.minimumCharacters = 0;
            editableCell.textField.font = [UIFont systemFontOfSize:[UIFont labelFontSize]];
            editableCell.textField.text = self.description;
            editableCell.textField.placeholder = NSLocalizedString(@"You can add a description if you wish",@"");
        }
        cell = editableCell;
    } else {
        WeaponCellView *weaponCell = (WeaponCellView *)[aTableView dequeueReusableCellWithIdentifier:CellIdentifier1];
        if (weaponCell == nil) {
            weaponCell = [[[WeaponCellView alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier1] autorelease];
            weaponCell.delegate = self;
        }

        int x = ((row*32)/(int)self.ammoStoreImage.size.height)*32;
        int y = (row*32)%(int)self.ammoStoreImage.size.height;

        UIImage *img = [[self.ammoStoreImage cutAt:CGRectMake(x, y, 32, 32)] makeRoundCornersOfSize:CGSizeMake(7, 7)];
        weaponCell.weaponIcon.image = img;
        weaponCell.weaponName.text = [NSString stringWithUTF8String:HW_getWeaponNameByIndex(row)];
        weaponCell.tag = row;

        [weaponCell.initialSli setValue:[[NSString stringWithFormat:@"%c",quantity[row]] intValue] animated:NO];
        [weaponCell.probabilitySli setValue:[[NSString stringWithFormat:@"%c", probability[row]] intValue] animated:NO];
        [weaponCell.delaySli setValue:[[NSString stringWithFormat:@"%c", delay[row]] intValue] animated:NO];
        [weaponCell.crateSli setValue:[[NSString stringWithFormat:@"%c", crateness[row]] intValue] animated:NO];
        cell = weaponCell;
    }

    cell.selectionStyle = UITableViewCellSelectionStyleNone;
    return cell;
}

-(CGFloat) tableView:(UITableView *)aTableView heightForRowAtIndexPath:(NSIndexPath *)indexPath {
    if (0 == [indexPath section])
        return aTableView.rowHeight;
    else
        return 120;
}

-(NSString *)tableView:(UITableView *)aTableView titleForHeaderInSection:(NSInteger)section {
    NSString *sectionTitle = nil;
    switch (section) {
        case 0:
            sectionTitle = NSLocalizedString(@"Weaponset Name", @"");
            break;
        case 1:
            sectionTitle = NSLocalizedString(@"Weapon Ammuntions", @"");
            break;
        default:
            DLog(@"nope");
            break;
    }
    return sectionTitle;
}

#pragma mark -
#pragma mark Table view delegate
-(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
    if (0 == [indexPath section]) {
        EditableCellView *editableCell = (EditableCellView *)[aTableView cellForRowAtIndexPath:indexPath];
        [editableCell replyKeyboard];
    }
}

#pragma mark -
#pragma mark editableCellView delegate
// set the new value
-(void) saveTextFieldValue:(NSString *)textString withTag:(NSInteger) tagValue {
    if (tagValue == 0) {
        // delete old file
        [[NSFileManager defaultManager] removeItemAtPath:[NSString stringWithFormat:@"%@/%@.plist",WEAPONS_DIRECTORY(),self.weaponName] error:NULL];
        // update filename
        self.weaponName = textString;
        // save new file
        [self saveAmmos];
    } else {
        self.description = textString;
    }
}

#pragma mark -
#pragma mark WeaponButtonControllerDelegate
-(void) updateValues:(NSArray *)withArray atIndex:(NSInteger) index {
    quantity[index] = [[NSString stringWithFormat:@"%d",[[withArray objectAtIndex:0] intValue]] characterAtIndex:0];
    probability[index] = [[NSString stringWithFormat:@"%d",[[withArray objectAtIndex:1] intValue]] characterAtIndex:0];
    delay[index] = [[NSString stringWithFormat:@"%d",[[withArray objectAtIndex:2] intValue]] characterAtIndex:0];
    crateness[index] = [[NSString stringWithFormat:@"%d",[[withArray objectAtIndex:3] intValue]] characterAtIndex:0];
}

#pragma mark -
#pragma mark Memory management
-(void) didReceiveMemoryWarning {
    [super didReceiveMemoryWarning];
}

-(void) viewDidUnload {
    free(quantity); quantity = NULL;
    free(probability); probability = NULL;
    free(delay); delay = NULL;
    free(crateness); crateness = NULL;
    [super viewDidUnload];
    self.description = nil;
    self.weaponName = nil;
    self.ammoStoreImage = nil;
    MSG_DIDUNLOAD();
    [super viewDidUnload];
}


-(void) dealloc {
    releaseAndNil(weaponName);
    releaseAndNil(description);
    releaseAndNil(ammoStoreImage);
    [super dealloc];
}


@end