FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* File created on 22/04/2010.
*/
#import <UIKit/UIKit.h>
#import "MapPreviewButtonView.h"
@class SchemeWeaponConfigViewController;
@class GameConfigViewController;
@interface MapConfigViewController : UIViewController <UITableViewDelegate, UITableViewDataSource, MapPreviewViewDelegate> {
NSInteger oldValue; // for the slider
NSInteger oldPage; // for the segmented control
BOOL busy; // for the preview button
// objects read (mostly) by parent view
NSInteger maxHogs;
NSString *seedCommand;
NSString *templateFilterCommand;
NSString *mapGenCommand;
NSString *mazeSizeCommand;
NSString *themeCommand;
NSString *staticMapCommand;
NSString *missionCommand;
// various widgets in the view
MapPreviewButtonView *previewButton;
UITableView *tableView;
UILabel *maxLabel;
UILabel *sizeLabel;
UISegmentedControl *segmentedControl;
UISlider *slider;
// internal objects
NSIndexPath *lastIndexPath;
NSArray *dataSourceArray;
// controller for mission state
SchemeWeaponConfigViewController *externalController;
GameConfigViewController *parentController;
}
@property (nonatomic,assign) NSInteger maxHogs;
@property (nonatomic,assign) BOOL busy;
@property (nonatomic,retain) NSString *seedCommand;
@property (nonatomic,retain) NSString *templateFilterCommand;
@property (nonatomic,retain) NSString *mapGenCommand;
@property (nonatomic,retain) NSString *mazeSizeCommand;
@property (nonatomic,retain) NSString *themeCommand;
@property (nonatomic,retain) NSString *staticMapCommand;
@property (nonatomic,retain) NSString *missionCommand;
@property (nonatomic,retain) IBOutlet MapPreviewButtonView *previewButton;
@property (nonatomic,retain) IBOutlet UITableView *tableView;
@property (nonatomic,retain) IBOutlet UILabel *maxLabel;
@property (nonatomic,retain) IBOutlet UILabel *sizeLabel;
@property (nonatomic,retain) IBOutlet UISegmentedControl *segmentedControl;
@property (nonatomic,retain) IBOutlet UISlider *slider;
@property (nonatomic,retain) NSIndexPath *lastIndexPath;
@property (nonatomic,retain) NSArray *dataSourceArray;
@property (nonatomic,assign) SchemeWeaponConfigViewController *externalController;
@property (nonatomic,assign) GameConfigViewController *parentController;
-(IBAction) buttonPressed:(id) sender;
-(IBAction) mapButtonPressed;
-(IBAction) sliderChanged:(id) sender;
-(IBAction) sliderEndedChanging:(id) sender;
-(IBAction) segmentedControlChanged:(id) sender;
-(void) turnOnWidgets;
-(void) turnOffWidgets;
-(void) setLabelText:(NSString *)str;
-(void) updatePreview;
-(void) loadDataSourceArray;
@end