If 2 or more resolutions are available, use the 2nd in the list. This should (usually) be smaller than the desktop resolution, which should reduce noob fail (not realising part of interface is obscured)
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006-2011 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include <QVBoxLayout>
#include <QGridLayout>
#include <QMainWindow>
#include <QStackedLayout>
#include "ui_hwform.h"
#include "hwform.h"
#include "pagenet.h"
#include "pagetraining.h"
#include "pagenetserver.h"
#include "pageoptions.h"
#include "pageingame.h"
#include "pagescheme.h"
#include "pagenettype.h"
#include "pageroomslist.h"
#include "pageinfo.h"
#include "pagenetgame.h"
#include "pageeditteam.h"
#include "pagedrawmap.h"
#include "pageadmin.h"
#include "pageconnecting.h"
#include "pagemultiplayer.h"
#include "pagesingleplayer.h"
#include "pageselectweapon.h"
#include "pagecampaign.h"
#include "pagemain.h"
#include "pagegamestats.h"
#include "pageplayrecord.h"
#include "hwconsts.h"
void Ui_HWForm::setupUi(HWForm *HWForm)
{
SetupFonts();
HWForm->setObjectName(QString::fromUtf8("HWForm"));
HWForm->resize(QSize(640, 480).expandedTo(HWForm->minimumSizeHint()));
HWForm->setMinimumSize(QSize(720, 450));
HWForm->setWindowTitle(QMainWindow::tr("Hedgewars %1").arg(*cVersionString));
centralWidget = new QWidget(HWForm);
centralWidget->setObjectName(QString::fromUtf8("centralWidget"));
SetupPages(centralWidget, HWForm);
HWForm->setCentralWidget(centralWidget);
Pages->setCurrentIndex(0);
QMetaObject::connectSlotsByName(HWForm);
}
void Ui_HWForm::SetupFonts()
{
font14 = new QFont("MS Shell Dlg", 14);
}
void Ui_HWForm::SetupPages(QWidget *Parent, HWForm *HWForm)
{
Pages = new QStackedLayout(Parent);
pageEditTeam = new PageEditTeam(Parent, &HWForm->sdli);
Pages->addWidget(pageEditTeam);
pageOptions = new PageOptions();
Pages->addWidget(pageOptions);
pageMultiplayer = new PageMultiplayer();
Pages->addWidget(pageMultiplayer);
pagePlayDemo = new PagePlayDemo();
Pages->addWidget(pagePlayDemo);
pageNet = new PageNet();
Pages->addWidget(pageNet);
pageNetGame = new PageNetGame(Parent, HWForm->gameSettings, &HWForm->sdli);
Pages->addWidget(pageNetGame);
pageInfo = new PageInfo();
Pages->addWidget(pageInfo);
pageMain = new PageMain();
Pages->addWidget(pageMain);
pageGameStats = new PageGameStats();
Pages->addWidget(pageGameStats);
pageSinglePlayer = new PageSinglePlayer();
Pages->addWidget(pageSinglePlayer);
pageTraining = new PageTraining();
Pages->addWidget(pageTraining);
pageSelectWeapon = new PageSelectWeapon();
Pages->addWidget(pageSelectWeapon);
pageNetServer = new PageNetServer();
Pages->addWidget(pageNetServer);
pageInGame = new PageInGame();
Pages->addWidget(pageInGame);
pageRoomsList = new PageRoomsList(Parent, HWForm->gameSettings, &HWForm->sdli);
Pages->addWidget(pageRoomsList);
pageConnecting = new PageConnecting();
Pages->addWidget(pageConnecting);
pageScheme = new PageScheme();
Pages->addWidget(pageScheme);
pageAdmin = new PageAdmin();
Pages->addWidget(pageAdmin);
pageNetType = new PageNetType();
Pages->addWidget(pageNetType);
pageCampaign = new PageCampaign();
Pages->addWidget(pageCampaign);
pageDrawMap = new PageDrawMap();
Pages->addWidget(pageDrawMap);
}